602 Commits

Author SHA1 Message Date
Delyth Williams
8b63fe7f15 added new flora 2020-06-15 16:39:21 +00:00
Forest Anderson
6deaae8d74 Added equip documentation and test 2020-06-14 13:56:17 -04:00
Justin Shipsey
509ea38739 asset
missing fix
2020-06-14 09:22:21 +00:00
Monty Marz
46e42cf8f2 fix broken main menu 2020-06-14 02:11:31 +02:00
Yusuf Bera Ertan
f1dab26f67 Add missing strings, fix a few translations 2020-06-08 21:47:30 +00:00
S Handley
c7c336e588 Replace audio files 2020-06-08 16:26:48 +00:00
Shane Handley
4714f8ddc7 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
337c277a6b Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
016ebc7f71 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
97e8a96586 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
b543a9855a Add swoosh sounds for additional weapons. 2020-06-08 10:19:41 +10:00
Shane Handley
b131ba5b06 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Pfauenauge90
5b57910575 Added spanish translation file 2020-06-06 21:46:53 +02:00
Pfauenauge90
d43ae06e00 update default keybindings file, en.ron, de_DE.ron 2020-06-06 21:29:35 +02:00
Joey Maher
7051720d12 Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
S Handley
45949e7577 Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Monty Marz
507e0c4d00 update german translation 2020-06-03 19:32:54 +00:00
Monty Marz
2ff1edae28 More item drops 2020-06-03 17:59:09 +00:00
Justin Shipsey
b3c9389268 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
39df00be50 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
09600dc9cb Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
CapsizeGlimmer
2f38332f7d Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
a0628c7a93 NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
946729ea7a Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
b0bae18160 Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
Justin Shipsey
7bbbf74fc2 orientation animation 2020-05-27 06:41:55 +00:00
Pfauenauge90
637cda50c3 Update help.png 2020-05-25 15:45:05 +01:00
Joshua Yanovski
33900fd12b Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Monty Marz
a6569bc2ae Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Barretto
833bd30602 Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Joshua Barretto
7ae8881b32 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
Justin Shipsey
462461fc0a Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
ee9b137d5f Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Monty Marz
7a362810ee Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
c55ec95bb7 swap main background for 0.6 background 2020-05-16 01:07:07 +02:00
Joshua Barretto
1f99350448 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Treeco
e5f638d27c Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
CapsizeGlimmer
bb0881253d Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22 - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
16c382ebc3 cyclops 2020-05-11 21:44:21 -04:00
Treeco
6107cd8630 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
fc711a0eb2 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
f0908210be Update english welcome message 2020-05-09 22:54:15 -04:00
jshipsey
9d6a7981ac dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
7f94028653 Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
e3cbdc82bc asset and manifest tweaks 2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00