Delyth Williams
8b63fe7f15
added new flora
2020-06-15 16:39:21 +00:00
Forest Anderson
6deaae8d74
Added equip documentation and test
2020-06-14 13:56:17 -04:00
Justin Shipsey
509ea38739
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Monty Marz
46e42cf8f2
fix broken main menu
2020-06-14 02:11:31 +02:00
Yusuf Bera Ertan
f1dab26f67
Add missing strings, fix a few translations
2020-06-08 21:47:30 +00:00
S Handley
c7c336e588
Replace audio files
2020-06-08 16:26:48 +00:00
Shane Handley
4714f8ddc7
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
337c277a6b
Handle TripleStrike stages individually.
2020-06-08 10:19:42 +10:00
Shane Handley
016ebc7f71
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
97e8a96586
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
b543a9855a
Add swoosh sounds for additional weapons.
2020-06-08 10:19:41 +10:00
Shane Handley
b131ba5b06
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Pfauenauge90
5b57910575
Added spanish translation file
2020-06-06 21:46:53 +02:00
Pfauenauge90
d43ae06e00
update default keybindings file, en.ron, de_DE.ron
2020-06-06 21:29:35 +02:00
Joey Maher
7051720d12
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
S Handley
45949e7577
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
Monty Marz
507e0c4d00
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
2ff1edae28
More item drops
2020-06-03 17:59:09 +00:00
Justin Shipsey
b3c9389268
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
39df00be50
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
09600dc9cb
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
2f38332f7d
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
a0628c7a93
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
946729ea7a
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
b0bae18160
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
7bbbf74fc2
orientation animation
2020-05-27 06:41:55 +00:00
Pfauenauge90
637cda50c3
Update help.png
2020-05-25 15:45:05 +01:00
Joshua Yanovski
33900fd12b
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Monty Marz
a6569bc2ae
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
833bd30602
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Joshua Barretto
7ae8881b32
Made figure placement correct with warping
2020-05-18 15:15:58 +01:00
Justin Shipsey
462461fc0a
Merge branch 'silentium/arms-and-armor' into 'master'
...
Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
ee9b137d5f
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Monty Marz
7a362810ee
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
c55ec95bb7
swap main background for 0.6 background
2020-05-16 01:07:07 +02:00
Joshua Barretto
1f99350448
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Treeco
e5f638d27c
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
CapsizeGlimmer
bb0881253d
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
Treeco
6107cd8630
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
fc711a0eb2
Merge branch 'snowram/dragon-animation' into 'master'
...
dragon
See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
f0908210be
Update english welcome message
2020-05-09 22:54:15 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
7f94028653
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
e3cbdc82bc
asset and manifest tweaks
2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00