Avi Weinstock
be35da9e57
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Avi Weinstock
6b0db82ddf
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
Avi Weinstock
202646787d
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
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Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Avi Weinstock
c0a9c4245b
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00
Avi Weinstock
5652f68019
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
Justin Shipsey
285904a850
Merge branch 'sam/rework-bow' into 'master'
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Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Justin Shipsey
d4204bafbc
Merge branch 'juliancoffee/dungeon_chests' into 'master'
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dungeon chests
See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00
juliancoffee
e36e63825d
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
718c5b88f4
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
Marcel
c4f1f99985
Merge branch 'lboklin/wing-clip' into 'master'
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Fix higher than intended drag for winged entities
See merge request veloren/veloren!2336
2021-05-24 11:42:12 +00:00
juliancoffee
d5c566ff24
fixing tests
2021-05-24 00:06:03 +03:00
juliancoffee
8e5f2d4d3b
Fix species tests for random body_type and fmt
2021-05-23 22:59:48 +03:00
juliancoffee
f01b700c88
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
9ed030442b
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
3c82a0e8cd
LoadoutBuilder efactoring
2021-05-23 20:29:19 +03:00
Sam
f79d507d24
Updated comments in states code.
2021-05-23 11:41:09 -05:00
juliancoffee
53cd3ccfec
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
95dedc0e4e
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
8cb1e22dda
add TODO about tests
2021-05-23 19:19:20 +03:00
juliancoffee
e8c0f62c60
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
d587aff613
Implement random choosing of item from loadout
2021-05-23 19:19:20 +03:00
juliancoffee
23b566dbf8
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
James Melkonian
9dde9259cd
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
e611b048e2
Birds don't have wings
2021-05-23 08:17:49 +02:00
hqurve
36aae8b34b
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7a40a04f16
Balance tweaks.
2021-05-22 15:00:05 -05:00
Sam
6028befbce
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
c771549a19
Merge branch 'lboklin/bird-drag' into 'master'
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
d7fa4e093d
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e64f4b8e9a
Merge branch 'juliancoffee/boss_armour' into 'master'
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Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
62e21e5961
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
b6570d3151
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
0bc059513e
Made new skills for reworked bow.
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Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
74f4556349
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
20faacd04f
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
4f83a4fa4a
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
juliancoffee
ced5293d15
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Samuel Keiffer
083f67dbb2
Merge branch 'sam/extra-equip-slots' into 'master'
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Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Ludvig Böklin
1012a22dfa
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Sam
dc2c26bba5
Removed commented code
2021-05-17 16:48:56 -05:00
Joshua Yanovski
20eccf597b
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
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This reverts commit 04d8ddf25ed6b1ae8dd97846c5c4b9af4ab399b8, reversing
changes made to 9dcf7a9d26f7d60020c5707fea3ed8ac5596d3dc.
2021-05-17 08:32:12 -07:00
Marcel
48208b711d
Merge branch 'xMAC94x/quic_enablement' into 'master'
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Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
daafde048f
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
951b006e1c
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
Sam
f5b3872bd4
Removed special case for equipping a weapon that is no longer needed.
2021-05-15 15:16:39 -05:00
Sam
b41f668de2
Unequipping a mainhand weapon now moves offhand weapon into mainhand.
2021-05-15 15:16:39 -05:00
Sam
1b3e619115
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
3e33a612f8
Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?)
2021-05-15 15:16:38 -05:00
Sam
f81afa7fc9
Enforced certain invariants in how an item was equipped into the loadout:
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- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
6f00d556ad
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00