Imbris
1f6c2eb12f
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
596553d375
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Synis
b79281b7ec
Fix missing include
2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
42f24818a2
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
12294dd700
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
667deea01e
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728
Start sprite refactor
2021-06-02 23:59:49 -04:00
Imbris
0e95057512
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
Imbris
73eeff7121
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
Imbris
f539edfa84
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
26e51b5514
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a
Fix point shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
b035b5a86a
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ae17b7e296
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
7ce375907c
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
6ecc51004e
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Imbris
6fff5177b0
Fix clouds
2021-06-02 23:59:48 -04:00
Imbris
ee03f6656b
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
Imbris
6f9bc075d0
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
Imbris
c51a167eeb
Add skybox
2021-06-02 23:59:48 -04:00
Capucho
ad7f1fe18f
Reenable terrain rendering
...
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
9a5bc12d3c
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
9924d15dc8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Capucho
6530fe99db
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
Capucho
85296c1bb5
Shader fixes
2021-06-02 23:59:47 -04:00
Imbris
dd15e7e7d9
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
Imbris
67d3f7fe08
Render Ui
2021-06-02 23:59:45 -04:00
Imbris
5af935a218
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00
Imbris
940d60d888
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
Samuel Keiffer
8e278a2124
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
92f150bf5b
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Avi Weinstock
489fe930ac
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
juliancoffee
3e88df129f
Decompose LoadoutBuilder::from_asset_expect
...
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
d67d6773f0
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
Dr. Dystopia
bc6192b457
Create 'default.ron' file
2021-06-02 17:17:19 +03:00
Avi Weinstock
75cca1c02e
Address MR 2301 review comments.
...
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
d637250501
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Adam Whitehurst
7f2fa4181d
fix: commas
2021-05-30 14:47:42 -07:00
Adam Whitehurst
524bb4d7c7
feat: add frozen debuff icon, en strings
2021-05-30 08:49:32 -07:00
Avi Weinstock
202646787d
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
285904a850
Merge branch 'sam/rework-bow' into 'master'
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Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
e36e63825d
fmt
2021-05-25 01:23:32 +03:00