1839 Commits

Author SHA1 Message Date
Imbris
1f6c2eb12f Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
596553d375 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Synis
b79281b7ec Fix missing include 2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
Imbris
42f24818a2 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
12294dd700 Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
667deea01e Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
0e95057512 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
73eeff7121 Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
f539edfa84 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
26e51b5514 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
b035b5a86a More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
ae17b7e296 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
7ce375907c Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
6ecc51004e Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Imbris
6fff5177b0 Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
ee03f6656b Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00
Imbris
6f9bc075d0 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
c51a167eeb Add skybox 2021-06-02 23:59:48 -04:00
Capucho
ad7f1fe18f Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
9a5bc12d3c Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
9924d15dc8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Capucho
6530fe99db Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
85296c1bb5 Shader fixes 2021-06-02 23:59:47 -04:00
Imbris
dd15e7e7d9 Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
67d3f7fe08 Render Ui 2021-06-02 23:59:45 -04:00
Imbris
5af935a218 fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
Imbris
940d60d888 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Samuel Keiffer
8e278a2124 Merge branch 'aweinstock/price-equality' into 'master'
Add a manifest for making different items count as the same item for the purpose of pricing.

See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
92f150bf5b Merge branch 'tygyh/default-loadout' into 'master'
LoadoutBuilder refactoring

See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Avi Weinstock
489fe930ac Add a manifest for making different items count as the same item for the purpose of pricing. 2021-06-02 19:12:51 -04:00
juliancoffee
3e88df129f Decompose LoadoutBuilder::from_asset_expect
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
d67d6773f0 Replace object initialization with read from file 2021-06-02 17:17:19 +03:00
Dr. Dystopia
bc6192b457 Create 'default.ron' file 2021-06-02 17:17:19 +03:00
Avi Weinstock
75cca1c02e Address MR 2301 review comments.
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
d637250501 Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry. 2021-06-02 00:39:04 -04:00
Adam Whitehurst
7f2fa4181d fix: commas 2021-05-30 14:47:42 -07:00
Adam Whitehurst
524bb4d7c7 feat: add frozen debuff icon, en strings 2021-05-30 08:49:32 -07:00
Avi Weinstock
202646787d Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
285904a850 Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
e36e63825d fmt 2021-05-25 01:23:32 +03:00