Sam
|
89bf529a5e
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
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Sam
|
0a0fffd5ed
|
Addressed review comments
|
2022-03-03 01:11:17 -05:00 |
|
Sam
|
5a60562eee
|
Addressed review comments
|
2022-03-03 01:11:16 -05:00 |
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Sam
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ce70c512e2
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Arrow trails
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2022-03-03 01:11:15 -05:00 |
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Sam
|
f3c5c2b5e3
|
Pointy trails
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2022-03-03 01:11:10 -05:00 |
|
Sam
|
b3a19ebc00
|
Weapon trails now works with dual wielding
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2022-03-03 01:11:08 -05:00 |
|
Sam
|
fc1a9f3c61
|
Trail thinning is now smooth
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2022-03-03 01:11:06 -05:00 |
|
Sam
|
87434c472c
|
Trails shrinks over time
|
2022-03-03 01:11:05 -05:00 |
|
Sam
|
ab4c5dac87
|
Reset vertices for trails in trail manager.
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2022-03-03 01:11:04 -05:00 |
|
Sam
|
bee16001ed
|
Don't upload weapon trails to GPUs for entities that have only zero quds.
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2022-03-03 01:11:03 -05:00 |
|
Sam
|
cfbb3a5bca
|
Changed to a single dynamic model
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2022-03-03 01:11:02 -05:00 |
|
Sam
|
c6dc96b795
|
Settings button to turn off weapon trails.
|
2022-03-03 01:10:59 -05:00 |
|
Sam
|
f4abe4f275
|
More tweaks
|
2022-03-03 01:10:58 -05:00 |
|
Sam
|
b558331b32
|
Finishing touches
|
2022-03-03 01:10:55 -05:00 |
|
Sam
|
d23dd6c9e9
|
Fixed a few errors
|
2022-03-03 01:10:54 -05:00 |
|
Sam
|
33419c7b4c
|
Trails are now hackily created.
|
2022-03-03 01:10:51 -05:00 |
|
Sam
|
05f53a5316
|
Changed to one dynamic model per entity.
|
2022-03-03 01:10:50 -05:00 |
|
Sam
|
d9028ec978
|
Dynamic model now used for trail.
|
2022-03-03 01:10:49 -05:00 |
|
Sam
|
0794f980fe
|
Mostly snaked through another rendering pipeline
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2022-03-03 01:10:47 -05:00 |
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