AdamWhitehurst
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c2ceabea0e
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finish movment states handle() fn logic
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2019-12-22 08:08:48 -08:00 |
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AdamWhitehurst
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1ab09220b0
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Rudimentary Stand State handle() move
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2019-12-21 07:57:15 -08:00 |
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Adam Whitehurst
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e40eb2ba20
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Finish Stand handle() (untested)
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2019-12-20 08:50:54 -08:00 |
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Adam Whitehurst
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e074c7ce1d
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begin impl state handle traits
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2019-12-20 05:30:37 -08:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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Joshua Barretto
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66c58840ef
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Merge branch 'scott-c/first-person-model' into 'master'
Add first person models
See merge request veloren/veloren!443
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2019-09-06 13:02:03 +00:00 |
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scott-c
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bc1ccfc99b
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Fix first person weapon visible while not wielding
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2019-09-06 18:22:26 +08:00 |
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Imbris
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52d84248ec
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Remove all warnings
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2019-09-04 19:03:49 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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