15 Commits

Author SHA1 Message Date
Joshua Barretto
a20a9aa241 Added light tinting based on time of day 2019-06-29 16:48:43 +01:00
Joshua Barretto
50d73075c0 AO improvements, day/night cycle 2019-06-26 19:14:12 +01:00
Joshua Barretto
cecb0b601e Lighting fixes 2019-06-26 19:14:12 +01:00
Joshua Barretto
226ac08ee3 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
Joshua Barretto
00e970bbeb Tweaked lighting and AO 2019-06-13 11:59:05 +01:00
Joshua Barretto
8602f2dd0b Made character the centre of the fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
ca4a0e7bc1 Added proper VD fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
672275633c Reduced threadpool threads to keep render thread smooth 2019-06-05 20:52:51 +01:00
Joshua Barretto
db5524a21a Deferred normal unpacking to the terrain fragment shader 2019-06-05 20:52:51 +01:00
Joshua Barretto
e0cf6b5e37 Compressed vertex data even more 2019-06-04 00:09:49 +02:00
Joshua Barretto
76965c7e99 disabled temporarily point light 2019-06-04 00:08:58 +02:00
Joshua Barretto
3c16c5a3ec Added basic light 2019-06-03 22:50:47 +01:00
robojumper
26b0c687c8 Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
2019-05-12 11:23:21 +02:00
Joshua Barretto
801e24127c Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
512b6e0051 Added terrain pipeline 2019-01-14 23:13:58 +00:00