Joshua Barretto
|
a20a9aa241
|
Added light tinting based on time of day
|
2019-06-29 16:48:43 +01:00 |
|
Joshua Barretto
|
50d73075c0
|
AO improvements, day/night cycle
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
cecb0b601e
|
Lighting fixes
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
226ac08ee3
|
Adjusted tree colour variation
|
2019-06-15 11:36:26 +01:00 |
|
Joshua Barretto
|
00e970bbeb
|
Tweaked lighting and AO
|
2019-06-13 11:59:05 +01:00 |
|
Joshua Barretto
|
8602f2dd0b
|
Made character the centre of the fog
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
ca4a0e7bc1
|
Added proper VD fog
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
672275633c
|
Reduced threadpool threads to keep render thread smooth
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
db5524a21a
|
Deferred normal unpacking to the terrain fragment shader
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
e0cf6b5e37
|
Compressed vertex data even more
|
2019-06-04 00:09:49 +02:00 |
|
Joshua Barretto
|
76965c7e99
|
disabled temporarily point light
|
2019-06-04 00:08:58 +02:00 |
|
Joshua Barretto
|
3c16c5a3ec
|
Added basic light
|
2019-06-03 22:50:47 +01:00 |
|
robojumper
|
26b0c687c8
|
Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
|
2019-05-12 11:23:21 +02:00 |
|
Joshua Barretto
|
801e24127c
|
Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
|
2019-05-09 18:57:47 +01:00 |
|
Joshua Barretto
|
512b6e0051
|
Added terrain pipeline
|
2019-01-14 23:13:58 +00:00 |
|