Marcel Märtens
f89407448a
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
50b42b5ca9
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
503be4aa6c
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Barretto
3d8ad41f0a
Collars
2020-01-29 12:01:28 +00:00
Joshua Yanovski
fa853e9e19
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
0760273d72
Fixed logic derp
2020-01-28 01:12:17 +00:00
Joshua Barretto
4be037a43d
Fixed watch compilation issue
2020-01-27 23:59:59 +00:00
Joshua Barretto
7cec3518a4
Added no-assets feature to common
2020-01-27 22:41:30 +00:00
Joshua Barretto
db21714a25
Added intermittent rolling to NPCs during a chase
2020-01-27 16:18:36 +00:00
Joshua Barretto
8213748473
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Joshua Barretto
95647f10f5
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Monty Marz
a81bc8ab65
fix typo in en.ron, fixed unfinished weapons dropping from chests
2020-01-26 22:57:06 +00:00
Joshua Barretto
e4c745e88d
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
5adbaf0969
Improved pet aggression system, made waypoints rarer
2020-01-26 12:52:32 +00:00
Joshua Barretto
6df3373614
Fixed pathfinding limit bug, improvements to idle AI
2020-01-26 12:52:32 +00:00
Joshua Barretto
c2228a184b
Various bug fixes
2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a
Cleanup
2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3
Better pathfinding iteration cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
01fc0925ab
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
f4984962ea
Occasional path recalculate, stopped pathfinder thrashing
2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7
new mobs
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alligators
2020-01-26 00:22:48 +00:00
Monty Marz
0475c35937
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Imbris
38f854c6bb
fix: overflow in VolGrid3d
2020-01-24 00:11:22 -05:00
Joshua Yanovski
0b7f428310
Erosion cleanup, part 1.
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Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
d81218a114
Fixes to enable loading (relatively) large maps.
...
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
6a33254518
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
4f863470e1
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
558a80f099
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
b988b27d31
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
timokoesters
d75a160b59
feat: fitness stat effects movement speed
2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
e1dbdf6a20
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
f46e900b57
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Joshua Barretto
a6cf5a2a3c
Enumerated Body type
2020-01-20 14:21:06 +00:00
Pfauenauge90
5f41841522
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Joseph Gerardot
01ac937db5
Fixup energy regen math to properly account for acceleration at any
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framerate.
2020-01-19 22:39:20 +01:00
timokoesters
a708ab84d6
fix: make fall damage behave correctly again after changing gravity
2020-01-19 22:39:20 +01:00
timokoesters
1912ab0d8b
refactor: use restrict_mut
2020-01-19 22:39:20 +01:00
timokoesters
db9a4ac6b9
improvement: reset character state and energy on death
2020-01-19 22:39:19 +01:00
timokoesters
263fffb79c
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
715e01f989
Make charging take a discrete amount of energy and change energy
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regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
a970a61192
Add energy comsumption on rolling and charging, and accelerating
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regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
7bcbfa9003
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00