Pfauenauge90
5f41841522
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Joseph Gerardot
01ac937db5
Fixup energy regen math to properly account for acceleration at any
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framerate.
2020-01-19 22:39:20 +01:00
timokoesters
a708ab84d6
fix: make fall damage behave correctly again after changing gravity
2020-01-19 22:39:20 +01:00
timokoesters
1912ab0d8b
refactor: use restrict_mut
2020-01-19 22:39:20 +01:00
timokoesters
db9a4ac6b9
improvement: reset character state and energy on death
2020-01-19 22:39:19 +01:00
timokoesters
263fffb79c
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
715e01f989
Make charging take a discrete amount of energy and change energy
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regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
a970a61192
Add energy comsumption on rolling and charging, and accelerating
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regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
7bcbfa9003
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
7a1b43c6f1
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
a8b22f3daf
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
26c2239e7a
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
Gilbert Röhrbein
b9e7164b62
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Piotr Korgól
243263fecd
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Shane Handley
1c9094af4f
Remove emission of an audio event from stats sys
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This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Monty Marz
178ad9479a
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Imbris
3c9e84bc0c
Merge branch 'imbris/char-screen-transition' into 'master'
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Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
3d497001a2
Merge branch 'zesterer/better-rollin' into 'master'
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Made rolling less slippy, added tilt
See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
Imbris
49a7d96de7
Fix typos, don't insert Controller if it doesn't already exist in the
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mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
S Handley
205c617c04
Refactor and Rename for clarity
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Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
93c0f5e0ef
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
2019-12-31 16:41:45 -05:00
Imbris
804e559e3a
fix(char screen induced ghosts):
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Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Joshua Barretto
245d9c3341
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
Monty Marz
c4599d4de1
assets update
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acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
18aa4936b6
fix(player list): Show players not in range on the player list
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fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Dylan Kile
2df4ba6252
hierarchical pathfinding
2019-12-29 20:58:21 +00:00
Imbris
b0d1db9c04
Fix flight turning
2019-12-20 22:51:35 -05:00
Imbris
a16588a719
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
0d763ab8ef
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
010fe45754
cleanup
2019-12-20 22:48:14 -05:00
Imbris
77c8248d88
Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection
2019-12-20 22:48:14 -05:00
Imbris
9bcc8aa74f
Stop syncing health change timer updates
2019-12-20 22:48:14 -05:00
Imbris
0d6a8b949f
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
b2ef1b2a00
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e2e642f5a5
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
237532f7b1
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
470e52fbd0
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Adam Whitehurst
a4ffb57c25
Fix fall->climb, tweak jump and glide
2019-12-15 17:44:19 +00:00
Monty Marz
3621a177ce
Fix bow-shot frequency
2019-12-12 20:13:45 +00:00
Forest Anderson
31382a560f
Add advanced path finding to new 'Traveler' enemy using A* algorithm
2019-12-11 05:28:45 +00:00
Adam Whitehurst
6700a03678
Update controller
2019-12-09 14:45:10 +00:00
S Handley
bcd658044f
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Adam Whitehurst
1acb75870c
feat: weapon-type dependent wield and attack durations
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also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
3cc69f0e58
Inputs enhancements
2019-11-29 15:20:35 +00:00
Monty Marz
9981287084
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
1c607c0a0c
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
b33d5d8de4
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Songtronix
4e76775c99
change(deps): enforce crossbeam version
2019-11-22 19:12:58 +01:00
Songtronix
eaebca7880
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
telastrus
e24f7954f2
jump while underwater
2019-11-21 23:56:07 -05:00