Commit Graph

285 Commits

Author SHA1 Message Date
Sam
6b71133c50 Fixed interaction to work underwater. 2021-08-31 13:37:55 -04:00
Sam
13fa154e55 Changelog and added arm length (body radius) to sprite pickup range. 2021-08-31 13:37:53 -04:00
Sam
6d91bae44b Sprite interaction now uses pathfinding to check that it can be picked up. 2021-08-31 13:37:36 -04:00
Sam
28d23c89ed Added simple distance check for sprite interaction. 2021-08-31 13:37:36 -04:00
Sam
9e5744f3ee Entities will now attempt to orient towards the sprite they are interacting with. 2021-08-31 13:37:36 -04:00
Sam
538cb56b87 Sprites now go through a character state to be picked up. 2021-08-31 13:36:04 -04:00
Samuel Keiffer
d5feca45c5 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1 Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Treeco
a48fa0f349 Buff swim thrust for humans reduce gains from skillpoints
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
cbd7c4481c Make character upright itself even while idle 2021-08-05 08:34:21 +02:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Sam
f164d6036e Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs. 2021-07-25 18:30:17 -05:00
Dr. Dystopia
575db6f51d Resolve unused '#[allow(clippy::assign_op_pattern)]' error supressions 2021-07-24 20:01:11 +02:00
Knightress Paladin
578cacc194 Relocated BasicAura's combo reading to its static data 2021-07-21 16:46:26 -07:00
Imbris
30119a6afc Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Sam
f5533cdb92 Moved match on ItemUseKind to create durations to a function under ItemUseKind. 2021-06-29 05:59:02 -05:00
Sam
8a9de26132 Food now applies buff at end of state.
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
jshipsey
37c6fe9ee8 anims 2021-06-29 05:59:02 -05:00
Sam
9ff7ecea81 Item use now goes through use item character state if it is a consumable. 2021-06-29 05:59:02 -05:00
Sam
3559ce5803 Added UseItem character state. 2021-06-29 05:59:02 -05:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
87ca00fac0 Adds new species 2021-06-24 19:29:44 +02:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
jshipsey
81aaf30d00 stride speed backwardd-dependence 2021-06-22 22:08:34 -04:00
Joshua Barretto
90e5bac395 Made movement slower when strafing in non-forward directions 2021-06-21 20:32:20 +01:00
Joshua Barretto
288f2c13d4 Enable strafing in first-person mode 2021-06-21 13:27:19 +01:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
jshipsey
1c17d8fe5e cave changes 2021-06-07 10:59:44 +02:00
Sam
855384fbeb Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used. 2021-06-07 10:58:42 +02:00
Marcel
521e1eacf3 Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.

See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
Adam Whitehurst
98fdf5c3e1 fix: more succinct checked_tick_attack 2021-05-30 13:36:18 -07:00
Adam Whitehurst
0b92cc5732 feat: tick_attack utils 2021-05-30 12:39:00 -07:00
Adam Whitehurst
eea7eead2e wip: impl Stats::attack_speed_modifier 2021-05-30 09:40:11 -07:00
Sam
93b5e674f6 Fixed comments and some functionality. 2021-05-16 21:35:17 -05:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
Avi Weinstock
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00