Commit Graph

326 Commits

Author SHA1 Message Date
Joshua Yanovski
c79f512f84 Fix all clippy issues, clean up Rust code. 2020-08-07 11:55:20 +02:00
Joshua Yanovski
b44e442325 Miscellaneous performance improvements. 2020-08-06 13:40:35 +02:00
Joshua Yanovski
d4d4956e92 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-08-02 20:56:54 +02:00
Joshua Yanovski
a428a3ebba Fix clippy warnings, part 1.
There aer still a bunch of type too complex and
function takes too many arguments warnings that I'll fix later
(or ignore, since in the one case I did fix a function takes too
many arguments warning I think it made the code *less* readable).
2020-08-02 20:41:51 +02:00
Marcel Märtens
7f97baca70 switch to auth that doesn't use agent 2020-07-31 01:05:01 +02:00
Marcel Märtens
0d5e61c4b6 update auth to newest version 2020-07-29 19:28:22 +02:00
Joshua Yanovski
56da06f7a3 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-07-29 18:56:52 +02:00
Joshua Yanovski
cf74d55f2e Fix map image artifacts and remove unneeded allocations.
Specifically, we address three concerns (the image stretching during
rotation, artifacts around the image due to clamping to the nearest
border color when the image is drawn to a larger space than the image
itself takes up, and potential artifacts around a rotated image which
accidentally ended up in an atlas and didn't have enough extra space to
guarantee the rotation would work).

The first concern was addressed by fixing the dimensions of the map
images drawn from the UI (so that we always use a square source
rectangle, rather than a rectangular one according to the dimensions of
the map).  We also fixed the way rotation was done in the fragment
shader for north-facing sources to make it properly handle aspect ratio
(this was already done for north-facing targets).  Together, these fix
rendering issues peculiar to rectangular maps.

The second and third concerns were jointly addressed by adding an
optional border color to every 2D image drawn by the UI.  This turns
out not to waste extra space even though we hold a full f32 color
(to avoid an extra dependency on gfx's PackedColor), since voxel
images already take up more space than Optiion<[f32; 4]> requires.
This is then implemented automatically using the "border color"
wrapping method in the attached sampler.

Since this is implemented in graphics hardware, it only works (at
least naively) if the actual image bounds match the texture bounds.
Therefore, we altered the way the graphics cache stores images
with a border color to guarantee that they are always in their own
texture, whose size exactly matches their extent.  Since the easiest
currently exposed way to set a border color is to do so for an
immutable texture, we went a bit further and added a new "immutable"
texture storage type used for these cases; currently, it is always
and automatically used only when there is a specified border color,
but in theory there's no reason we couldn't provide immutable-only
images that use the default wrapping mdoe (though clamp to border
is admittedly not a great default).

To fix the maps case specifically, we set the border color to a
translucent version of the ocean border color.  This may need
tweaking going forward, which shouldn't be hard.

As part of this process, we had to modify graphics replacement to
make sure immutable images are *removed* when invalidated, rather
than just having a validity flag unset (this is normally done by
the UI to try to reuse allocations in place if images are updated
in benign ways, since the texture atlases used for Ui do not
support deallocation; currently this is only used for item images,
so there should be no overlap with immutable image replacement,
so this was purely precautionary).

Since we were already touching the relevant code, we also updated
the image dependency to a newer version that provides more ways
to avoid allocations, and made a few other changes that should
hopefully eliminate redundant most of the intermediate buffer
allocations we were performing for what should be zero-cost
conversions.  This may slightly improve performance in some
cases.
2020-07-29 18:29:52 +02:00
Marcel Märtens
96cde882ef update auth to the newest version and remove useless dep 2020-07-29 00:05:23 +02:00
Joshua Yanovski
13b6d4d534 Removing WORLD_SIZE, part 1.
Erased almost every instance of WORLD_SIZE and replaced it with a local
power of two, map_size_lg (which respects certain invariants; see
common/src/terrain/map.rs for more details about MapSizeLg).  This also
means we can avoid a dependency on the world crate from client, as
desired.

Now that the rest of the code is not expecting a fixed WORLD_SIZE, the
next step is to arrange for maps to store their world size, and to use
that world size as a basis prior to loading the map (as well, probably,
as prior to configuring some of the noise functions).
2020-07-28 10:55:48 +02:00
Joshua Yanovski
7d56ba31b4 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-07-27 13:16:27 +02:00
Joshua Yanovski
2101113b46 Higher detail LOD. 2020-07-18 18:55:25 +02:00
Marcel Märtens
6c59caf8e1 make prometheus optional in network and fix a panic in the server
- an extra interface `new_with_regisitry` was created to make sure the interface doesn't depend on the features
2020-07-15 16:45:49 +02:00
Joshua Barretto
8d6b442193 Crafting 2020-07-14 20:11:39 +00:00
Marcel Märtens
6db9c6f91b fix a followup bug, after a protocol fail now Participant is closed, including all streams, so we get the stream errors.
We MUST handle them and we are not allowed to act on a stream after it failed, as i am to lazy to change the structure to ensure the client to be imeadiatly dropped i added a AtomicBool to it.
2020-07-13 13:03:35 +02:00
Marcel Märtens
9d32e3f884 proper voxygen connect and code cleanups:
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel Märtens
041349be48 Switch API to return Participant rather than Arc<Participant>
- API behavior switched!
 - the `Network` no longer holds a copy of participant, thus if the return of `connect` (before `Arc<Participant>, now `Participant`) got dropped, the `Participant::Drop` is triggered!
 - you can close a Participant async via `Particiant::disconnect()`, no more need to know the network at this point
 - the `Network::Drop` will check and drop not yet disconnected Participants.
 - you can compare Participants via PartialEq, if they are true they point to the same endpoint (it checks remote_pid)
   - Note: multiple Participants are only supported in theory, wont work yet

Additionally:
 - fix some `debug!`
 - veloren-client will now drop the participant gracefully on shutdown
 - rename `error` to `debug` when 2 times Bparticipant shutdown is called, as it is to be expected in a async runtime
2020-07-13 13:03:14 +02:00
Marcel Märtens
9ae1d8474f dropping participant on client disconnect clients 2020-07-13 13:03:07 +02:00
Joshua Yanovski
6332cbe006 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-07-12 18:47:00 +02:00
Joshua Yanovski
be438657c3 Tweaks to shadows.
Added shadow map resolution configuration, added seamless cubemaps,
documented all existing rendering options, and fixed a few Clippy
errors.
2020-07-12 18:28:08 +02:00
Kai
6b771b8dca Add a clientside check to only allow freefly camera for admins 2020-07-11 13:59:47 -07:00
Ben Wallis
6ca6e2d646 Removed rounding from ping delta and added weighted rolling average ping calculation 2020-07-11 15:39:31 +01:00
Songtronix
5b57072064 fix: use correct specs(-idvs) versions
related to torvus
2020-07-09 19:46:30 +02:00
Joshua Yanovski
db1401a691 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-07-07 19:34:17 +02:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Imbris
8d39f27458 Upgrade hashbrown 2020-07-06 03:15:06 -04:00
Imbris
c2d6d00b00 point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Joshua Yanovski
4e02024670 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-07-04 16:17:40 +02:00
Forest Anderson
e73ec7a4d2 Added spawning test dummy 2020-07-03 16:53:04 -04:00
Marcel Märtens
15ff58cd6a simple fmt in order to make the replacement commit as simple as possible 2020-07-03 13:11:44 +02:00
Marcel Märtens
4e92c0160e network layer switch, doing the stuff that might confict.
- mostly its the message handling put now in a async wrapper
 - add some fixes to pass without warnings and make clippy happy
 - some network error handling is ignored, this can be improved but is no blocker
2020-07-03 13:11:38 +02:00
Marcel Märtens
77c90b2c7c doing a simple 1:1 swap out network coding
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Monty Marz
89400264dc Loot ChatType, Update german translation, map zooming 2020-07-01 19:05:44 +00:00
Marcel Märtens
6535fa5744 fix various clippy issues 2020-07-01 00:37:06 +02:00
Ben Wallis
dc1844b489 Moved sfx from common to voxygen 2020-06-28 18:16:22 +01:00
Forest Anderson
201f513737 Fixed meta chattype error on master 2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
Capsize glimmer/chat modes

Closes #217

See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Ben Wallis
a9d3f984f0 Implemented loot pickup chat messages and the option for playing different sounds for picked up items
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
Forest Anderson
2665159790 Fixing errors after rebase 2020-06-27 19:12:12 -04:00
CapsizeGlimmer
883d9acf30 cargo fmt 2020-06-27 17:43:46 -04:00
CapsizeGlimmer
3d29c3254a Add setting for displaying character names in chat. Placate cargo clippy. 2020-06-27 17:43:46 -04:00
CapsizeGlimmer
b04810cae5 misc chat mode changes 2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed Add chat types for offline, online. Implement Pfau's fixes 2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b7d7696d89 Implement MR!1043 changes suggested by Imbris 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
34acc4ddf3 Players are removed from social menu when logged out. 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21 fix chat-cli name formatting. 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
4117f2f2a8 cargo fmt; changelog 2020-06-27 17:03:55 -04:00
CapsizeGlimmer
22315a6e1d Added shortcut for chat commands /g=>/group, /s=>/say, /w=>/world, etc. 2020-06-27 17:03:30 -04:00
CapsizeGlimmer
289ef5d6b2 Move message processing and chat bubbles to the client 2020-06-27 16:42:26 -04:00