Monty Marz
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c7b6c7c3b4
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bench
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2021-10-27 17:02:31 -04:00 |
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Sam
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b924ae9f54
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Added comments in areas that were lacking.
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2021-10-27 17:02:31 -04:00 |
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Sam
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404ff2918e
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Simple recipes now take a vec of slots to look in for the ingredients.
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2021-10-27 17:02:30 -04:00 |
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Sam
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cb5630b69c
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Added salvage tags to items, removed old salvage recipes from recipe book.
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2021-10-27 17:02:29 -04:00 |
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Sam
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db0c636e16
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Backend stuff for salvaging.
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2021-10-27 17:02:29 -04:00 |
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Sam
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7989b66922
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Lengendary crit changes.
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2021-10-26 20:55:32 -04:00 |
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Sam
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0261e8b5cf
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Haha, nerfs go brr
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2021-10-26 18:44:45 -04:00 |
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Joshua Barretto
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687b24d28d
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Merge branch 'demonic/shrubs' into 'master'
Added new Spots, Shrubs and Ships.
See merge request veloren/veloren!2953
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2021-10-26 10:06:14 +00:00 |
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DemonicOnPc
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54c5a45004
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Gemu's Revamped vox models added.
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2021-10-26 05:28:05 -04:00 |
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Kemper
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c0f9b19928
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Add a range limit to trading
Prevents initiating trades with client-side ghosts.
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2021-10-25 00:47:45 +00:00 |
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Justin Shipsey
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80908f969a
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Merge branch 'kemper/sand-shark-hitbox' into 'master'
Better sand shark hitbox
See merge request veloren/veloren!2956
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2021-10-24 22:03:08 +00:00 |
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Kemper
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beb2cad73a
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Adjust sand shark hitbox
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2021-10-24 21:04:46 +00:00 |
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DemonicOnPc
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86bf9d43cb
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Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
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2021-10-24 08:10:44 -04:00 |
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ubruntu
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a41fc4cba7
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Use stealth stat on armors
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2021-10-24 05:31:49 +00:00 |
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Bryant Deters
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3f48604db5
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Joshua Barretto
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7adbc2f7b5
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Merge branch 'socksonme/refactor_villageralarm' into 'master'
Socksonme/refactor villageralarm
See merge request veloren/veloren!2931
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2021-10-17 12:47:19 +00:00 |
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Joshua Barretto
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2da9f7994f
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Merge branch 'zesterer/small-fixes' into 'master'
Caverns
See merge request veloren/veloren!2763
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2021-10-16 09:33:57 +00:00 |
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Sam
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72dc5960d6
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Correctly took dot product, switched to square root of dot product
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2021-10-15 22:41:53 -04:00 |
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Sam
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c7381d13cd
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Removed angle between with dot product in handle_orientation.
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2021-10-15 17:26:10 -04:00 |
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socksonme
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092720346e
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Refactored SoundKind and UtteranceKind
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2021-10-15 22:49:25 +03:00 |
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Imbris
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fc97e72bf4
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Fix NaNs
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2021-10-15 13:17:13 -04:00 |
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Imbris
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4183fb2551
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Add test for Ori::angle_between
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2021-10-15 12:02:53 -04:00 |
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Imbris
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1ad6b5adb4
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Fix issue with angle between going over PI and remove faulty test (angle between Quaternions isn't equivalent to the angle between Dir vectors since Quaternions involve rolling as well)
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2021-10-15 03:20:40 -04:00 |
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Imbris
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4ea6842932
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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0b115af398
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Improve Ori impl of From<Dir> and Ori::to_horizontal by avoiding acos/asin calls by constructing the quaternions in a more direct fashion
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2021-10-15 01:23:00 -04:00 |
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Imbris
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7b35f14043
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Imbris
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33af9a8bbd
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Rewrite Ori::to_horizontal to reduce redundant normalization and directly calculate the needed yaw instead of using the more general Ori::from(dir), fix bugs in Ori::from(dir) and optimize the up/down case, add tests for Ori::to_horizontal and Ori::angle_between
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2021-10-15 01:23:00 -04:00 |
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Imbris
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4330a8c24b
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
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Henry Corse
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54411e5a7f
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Kaedr/pretty printing error messages
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2021-10-14 18:37:51 +00:00 |
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Sam
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6df744b0ff
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Fix block energy cost being multiplied by 10 and also slightly reduce it.
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2021-10-13 10:02:28 -04:00 |
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Imbris
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2b5bc54b6a
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Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
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2021-10-11 14:52:46 +00:00 |
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juliancoffee
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a4f882a8d6
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Fix Traveller names
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
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2021-10-11 15:06:43 +03:00 |
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Samuel Keiffer
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68e7d37ffd
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Merge branch 'sam/wiki-all-entities' into 'master'
Csv export entity drops tool now has ability to export all entities at once.
See merge request veloren/veloren!2910
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2021-10-10 16:56:46 +00:00 |
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Sam
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8791f994dc
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Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
Fixed excel perceiving certain csv entries as a date
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2021-10-10 12:37:16 -04:00 |
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Joshua Barretto
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2f5833a004
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Better vines and lighting
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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4ca4e0c16a
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Added new cavern sprites to caverns
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2021-10-10 13:41:57 +01:00 |
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Monty Marz
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265db2ba7f
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cavern sprites
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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b12494d72b
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More cavern details
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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7453368595
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Performance improvements for terrain watcher
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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6e76fddc44
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Added caverns, fixed chunk load performance issue
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2021-10-10 13:41:56 +01:00 |
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Imbris
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f96a8a11ab
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Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
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2021-10-10 03:09:03 -04:00 |
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Imbris
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8837dc81d5
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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34beb11557
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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6fb2e66dc1
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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fb68bb3870
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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3e84bb0669
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Try marking VolGrid2d::for_each_in and friends as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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81d426f7a0
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Try marking Chonk::for_each_in and related functions as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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685bcb5c62
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simplify water/walls check code, interally iterate in chonks (but not
chunks)
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2021-10-10 02:42:06 -04:00 |
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Imbris
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77a1fc26bd
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
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2021-10-10 02:42:06 -04:00 |
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Imbris
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3f3eb637c4
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Do iteration check for snapping after checking the other conditions
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2021-10-10 02:42:06 -04:00 |
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