Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
jshipsey
45971fa403
state corrections
2020-08-08 17:05:48 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
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- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
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not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
0456d3cbed
Better staff M1, random +1 damage, better attackrange,angle impl
2020-03-22 16:26:32 +01:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
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* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
AdamWhitehurst
7dfe00b674
Finish state struct data refactor
2020-03-14 15:17:27 -06:00
Adam Whitehurst
cb9e3859da
Rename character behavior sys
2020-03-07 11:02:54 -08:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
timokoesters
31f3aae75c
fix: make climbing cost stamina
2020-02-24 19:18:06 +01:00
timokoesters
aeb37a1f33
improvement: char speed
2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
AdamWhitehurst
71a39c3677
Update update return statements
2020-01-12 15:14:08 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00