Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
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Joshua Yanovski
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b0ac9f36f7
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Use bicubic interpolation for terrain.
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2020-04-03 07:56:11 +02:00 |
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Joshua Barretto
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2fa7b2d20d
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
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Joshua Barretto
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aab059a450
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Added LoD slider
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2020-02-24 15:14:06 +00:00 |
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Joshua Barretto
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779c36b538
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Reduced cost of vertex pushing
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2020-02-24 12:54:55 +00:00 |
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Joshua Barretto
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9fea150473
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Fixed maths, improved LoD resolution
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2020-02-24 12:38:53 +00:00 |
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Joshua Barretto
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5481df38fe
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
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Joshua Barretto
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255f450ae9
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Better LoD precision
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2020-02-23 16:53:17 +00:00 |
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Joshua Barretto
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3d027aebe8
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Better falloff
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2020-02-23 16:04:03 +00:00 |
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Joshua Barretto
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be775c9484
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Applied good ideas from experimental branch
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2020-02-23 15:30:45 +00:00 |
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Joshua Barretto
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58587b6854
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
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Joshua Barretto
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edd3455d51
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Fixed LoD z depth, added sea level offset
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2020-02-21 14:40:19 +00:00 |
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Joshua Barretto
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b9b0674462
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Better LoD smoothing
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2020-02-21 14:27:43 +00:00 |
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Joshua Barretto
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2400786c13
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Use world map as LoD source
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2020-02-21 13:48:40 +00:00 |
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Joshua Barretto
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dbf650f504
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Better clouds at distance
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2020-02-21 11:12:26 +00:00 |
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Joshua Barretto
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745e7540dd
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Improved cloud falloff mist, faster noise sampling
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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