Joshua Barretto
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2a6a19f7ef
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fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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a7b5d6b270
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Fix minor bugs with NPCs
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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60bf396e4f
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Added doors to houses
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431b2ae07b
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Fixed window mask layering, fmt
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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781a3e1377
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Patched but not fixed pathfinding for variable-sized blocks
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0329b355ef
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Made civsim paths visible in-game
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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98704a4753
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turnip and window blocks
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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944a37b848
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Initial settlement generation work
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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95eeb7e145
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Omitted unnecessary test
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2020-03-17 16:37:39 +00:00 |
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Joshua Barretto
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4580752e78
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Fixed remaining pathfinding issues
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2020-03-17 14:14:20 +00:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Joshua Barretto
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de96551f65
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Resolved pet alignment issues, added ranged aggro
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2020-01-27 15:51:07 +00:00 |
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Joshua Barretto
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631124f3fc
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Switched to _squared(), added comments, parallelised waypoint gen
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c9138d913c
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7437c18b99
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Various bug fixes
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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8c7e96e313
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Improved waypoint spawn locations, scaled down pathfinding cost
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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353a0f67be
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Better pathfinding iteration cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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f14037e4a3
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Occasional path recalculate, stopped pathfinder thrashing
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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2d9aa21eef
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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