Commit Graph

21 Commits

Author SHA1 Message Date
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Sam
91ddcaa155 Particles for summoned minions 2021-03-27 21:05:15 -04:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Sam
940b4b5de7 Combo counter now uses outcomes. 2021-03-09 17:59:42 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
Sam
1c21362bc3 Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles. 2020-10-14 20:56:23 -05:00
Sam
cbb72363af Reworked explosions. Tweaked staff fireball. 2020-10-14 20:56:21 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Monty Marz
6789b7ae27 Add firework hues 2020-08-12 22:29:06 +08:00
scott-c
a0107d5cda fix rebase 2020-08-08 19:26:52 +08:00
Joshua Barretto
7c31baef6f Added outcome system, sound effects 2020-08-08 19:26:48 +08:00