Imbris
d317a1a1cc
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-04-22 18:59:45 -04:00
Imbris
b85e9eae89
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-04-22 18:59:45 -04:00
Imbris
cfd8606b04
Start sprite refactor
2021-04-22 18:59:45 -04:00
João Capucho
d1bc159a61
Fix winit returning wrong window size
...
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-04-22 18:59:45 -04:00
João Capucho
ddaf2e3875
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-04-22 18:59:45 -04:00
João Capucho
afca781b2f
Update to the most recent wgpu
2021-04-22 18:59:45 -04:00
Imbris
7c502c26bf
Switch to index rendering for most quad-like things
2021-04-22 18:59:45 -04:00
Imbris
1f8fde077a
Small fixes to gpu profiling
2021-04-22 18:59:45 -04:00
Imbris
2f1695e00c
Update to the latest wgpu git
2021-04-22 18:59:45 -04:00
Imbris
139b1f3d95
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-04-22 18:59:45 -04:00
Imbris
0b2702878b
WIP gpu timer thing (not for squashing!)
2021-04-22 18:59:45 -04:00
Imbris
4aa10a95e0
Update wgpu to fix segfault
2021-04-22 18:59:45 -04:00
Imbris
672d4e0cdd
Fix char select shadows by clearing shadow textures
2021-04-22 18:59:45 -04:00
Imbris
85fa038796
Add setting for the PresentMode
2021-04-22 18:59:45 -04:00
Imbris
6ebbbd408d
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-04-22 18:59:45 -04:00
Imbris
3b1ea02bc5
Fix lod alt texture filtering
2021-04-22 18:59:45 -04:00
Imbris
85c7f5c9c9
Resolve validation errors with trying to use unsupported filtering modes
2021-04-22 18:59:45 -04:00
Joshua Barretto
6228430002
Corrected shadow cull mode
2021-04-22 18:59:45 -04:00
Imbris
a1ab844834
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-04-22 18:59:45 -04:00
Imbris
09a25e3fc0
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-22 18:59:45 -04:00
Imbris
d24498ad30
Comment out secondary backends
2021-04-22 18:59:44 -04:00
Imbris
624183e3f3
Avoid extra set_pipeline calls
2021-04-22 18:59:44 -04:00
Imbris
b2f94c1485
Properly rebind shadow textures when they are changed
2021-04-22 18:59:44 -04:00
Joshua Yanovski
5b73717237
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c
Fix point shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
82b930f68b
Fix directed shadows, mostly.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1
More frustration with shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9
Various fixes for shadows.
2021-04-22 18:59:44 -04:00
Capucho
2a748526fc
Fix the shadow drawing code
...
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
fed5823a74
Re enable the skybox rendering in char select
2021-04-22 18:59:44 -04:00
Capucho
4b651d535f
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483
Re enable sprite rendering
2021-04-22 18:59:44 -04:00
Capucho
1cf128311a
Reenable non-player figure drawing
2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae
Draw water
2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8
Fix clouds
2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f
No cube spam
2021-04-22 18:59:44 -04:00
Imbris
beaf4a2402
Start lod, update wgpu to fix viewport count validation error
2021-04-22 18:59:43 -04:00
Imbris
c943600274
Add skybox
2021-04-22 18:59:43 -04:00
Capucho
8836e8bd49
Fix wrong color format in col light
2021-04-22 18:59:43 -04:00
Capucho
f6c821ef3a
Reenable terrain rendering
...
Refractor col lights
2021-04-22 18:59:43 -04:00
Capucho
f8570e9c83
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-04-22 18:59:43 -04:00
Capucho
6f60c1ca5c
Pass format to particle pipeline
2021-04-22 18:59:43 -04:00
Capucho
8063730872
Renable the figure and terrain drawing code (not working yet)
2021-04-22 18:59:43 -04:00
Imbris
adb791229b
Fix culling of postprocess/cloud triangles
2021-04-22 18:59:43 -04:00
Imbris
fb5e763ce3
Particles compiles and runs (no visuals yet)
2021-04-22 18:59:43 -04:00
Capucho
055556344b
Remove the depth buffer from the Third drawer
2021-04-22 18:59:43 -04:00
Capucho
a4eb6a3179
Shader fixes
2021-04-22 18:59:43 -04:00
Capucho
551e899f18
Update dependencies
2021-04-22 18:59:43 -04:00
Imbris
b3eab70fb2
Almost make clouds/postproccess run
2021-04-22 18:59:43 -04:00