Sam
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d38f1d319c
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Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
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2020-11-04 19:22:06 -06:00 |
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Sam
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87bff41a66
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Addressed comments.
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2020-11-04 19:22:05 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Sam
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d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
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