Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Marcel Märtens
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88f6b36a4e
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Differ Metrics to make it easier to implement your own metric coding!
Implement my own metric coding in networking
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2020-06-09 01:22:48 +02:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Acrimon
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57bfb302dd
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Formatted code.
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2019-10-23 20:23:31 +02:00 |
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Acrimon
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6f532a7a37
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Drastically improved error messages in client and server.
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2019-10-23 18:38:09 +02:00 |
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Songtronix
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5b716515bb
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change(githash): provide date and hash
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2019-10-18 15:32:55 +02:00 |
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Marcel Märtens
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30c9fcc911
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Fix bug that metrics took a random port always introduced in !584
also removed the duplicate port from the server creation process, using the server settings struct now
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2019-10-11 14:19:55 +02:00 |
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Wu Yu Wei
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4b80f88085
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Bind random port for ServerMetrics
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2019-10-11 09:06:34 +00:00 |
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Imbris
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dd8500071e
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Stop cpu spinning in metrics server
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2019-09-20 00:41:44 -04:00 |
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Marcel Märtens
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02fe9adfb7
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Fix panic if starting singleplayer twice without closing the game
reduce costs for metrics by checking chunks only every 100th tick
add metrics for "server start time" and ingame "time of day"
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2019-09-10 15:22:34 +02:00 |
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Marcel Märtens
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58b0b49dfe
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adjust metrics to rebased Chunks
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2019-09-09 10:47:40 +02:00 |
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Marcel Märtens
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49b08b55c7
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switch from hyper http to rouille for http server
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2019-09-09 10:07:25 +02:00 |
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Marcel Märtens
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b05e51152f
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update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count
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2019-09-09 09:54:30 +02:00 |
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Marcel Märtens
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8d3fb40419
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first implementation of prometheus in veloren for git hash, tick times, chunks loaded, player online, entity count and light count
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2019-09-09 09:48:44 +02:00 |
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