1233 Commits

Author SHA1 Message Date
Marcel Märtens
d71e9d0ee9 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
9243ab8a52 Fixed animal loadouts and /spawn 2020-07-07 02:21:14 +01:00
Joshua Barretto
333d8c70b3 Updated changelog 2020-07-07 01:11:37 +01:00
Joshua Barretto
5b8234eb5a Prevented pet damage 2020-07-07 01:01:39 +01:00
Joshua Barretto
693761edb0 Fixed staff RMB, bug in ranged weapon code 2020-07-06 23:37:44 +01:00
Joshua Barretto
fd6c2547da Made pets healable 2020-07-06 21:18:30 +01:00
Joshua Barretto
b3bba8aabb Made fireballs brighter, animals slightly more effective at combat 2020-07-06 21:02:16 +01:00
Joshua Barretto
75894ff8d6 Reduced acceleration in air 2020-07-06 20:51:57 +01:00
Joshua Barretto
fe402a1c52 Made pets regulate their speed 2020-07-06 20:51:23 +01:00
Imbris
ba1b10bf40 Upgrade hashbrown 2020-07-06 03:15:06 -04:00
Imbris
c4f5dee34f point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Piotr Korgól
726aba9997 Add a test for the loot table's validity 2020-07-05 18:52:36 +02:00
Joshua Barretto
afcf72d7e9 Removed bomb timeout 2020-07-05 16:15:51 +01:00
Joshua Barretto
4da106aec1 Added training dummies 2020-07-05 16:15:51 +01:00
Joshua Barretto
40ff4923dc Added bombs, throwable items, more block kinds, weaker explosions 2020-07-05 16:15:48 +01:00
jshipsey
840d228a20 remove slowmo test mode 2020-07-05 10:00:44 -04:00
jshipsey
2bec9b418f clippy fixes 2020-07-05 09:39:56 -04:00
Joshua Barretto
188bdccd3c Velocity-corrected bezier pathfinding control, swimming control 2020-07-05 09:38:15 -04:00
jshipsey
b4acd76435 more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets 2020-07-05 09:38:15 -04:00
Joshua Barretto
fb8ab18346 Smoother pathfinding for fast animals 2020-07-05 09:38:14 -04:00
jshipsey
efad612497 remove warnings, rebase fix 2020-07-05 09:38:14 -04:00
Joshua Barretto
f55843c167 More tolerant pathfinding 2020-07-05 09:38:14 -04:00
Joshua Barretto
79d52c0662 Run tilting, per-species running speed 2020-07-05 09:38:14 -04:00
jshipsey
29181be268 pangolin and special pangolin variable 2020-07-05 09:38:14 -04:00
jshipsey
fc34209243 more run animation work, adjusting pivots 2020-07-05 09:38:14 -04:00
Snowram
7ea7629d2c Add wolf, frostfang and mouflon npcs 2020-07-05 09:38:14 -04:00
Snowram
a3a55f5bb2 Add rock snapper mob 2020-07-05 09:38:13 -04:00
Snowram
32ec72cc3a Add tortoise mob 2020-07-05 09:38:13 -04:00
unknown
02b6a57063 Add asp mob 2020-07-05 09:38:13 -04:00
Snowram
12ca502a1d Add tiger mob 2020-07-05 09:38:12 -04:00
Snowram
955e348a53 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
6e0e3d094f Remove quad_low mobs from quad_medium 2020-07-05 09:38:12 -04:00
Snowram
6b6e9d5c8d Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00
Forest Anderson
b2528b01f6 Merge branch 'xvar/skills' into 'master'
Initial implementation of skills and skill groups

See merge request veloren/veloren!1135
2020-07-05 00:33:11 +00:00
Forest Anderson
4bc5fe9cf9 Merge branch 'angel/add-spawn-training-dummy' into 'master'
Added spawning test dummy

See merge request veloren/veloren!1142
2020-07-04 19:24:02 +00:00
Forest Anderson
4d1acf8fe1 Added tests and documentation to skills.rs 2020-07-04 14:32:24 -04:00
Piotr Korgól
079a6094cb Correctly load the loot table 2020-07-04 18:40:23 +02:00
Ben Wallis
aadaf83126 Refactored Skills/SkillGroups structure and implemented JSON persistence 2020-07-04 15:25:21 +01:00
Ben Wallis
7bf9182768 Moved skills stuff to new skills.rs file 2020-07-04 15:25:20 +01:00
Ben Wallis
a26c9c78f0 Added Skills and Skill Groups for characters 2020-07-04 15:25:04 +01:00
Piotr Korgól
3b7e75fde3 Make chests and enemies use the basic loot table 2020-07-04 14:07:10 +02:00
Piotr Korgól
61071c4654 Implemented a lottery system 2020-07-04 12:40:27 +02:00
Forest Anderson
30d8f03e7b Added proper training dummy model 2020-07-03 16:53:04 -04:00
Forest Anderson
34e3cb5eb5 Added spawning test dummy 2020-07-03 16:53:04 -04:00
Marcel
93bba77b2e Merge branch 'xMAC94x/network-switch' into 'master'
xmac94x/network switch

See merge request veloren/veloren!1139
2020-07-03 17:13:58 +00:00
Samuel Keiffer
c745b3abfd Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
Marcel Märtens
a0c4ffcda1 simple fmt in order to make the replacement commit as simple as possible 2020-07-03 13:11:44 +02:00
Marcel Märtens
7ba36f6d42 doing a simple 1:1 swap out network coding
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Monty Marz
72d5013a54 Loot ChatType, Update german translation, map zooming 2020-07-01 19:05:44 +00:00
Marcel
3342e5293b Merge branch 'scott-c/daggers' into 'master'
Scott-c/1h-wielding #185

See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00