According to RUSTSEC-2023-0052 we need to upgrade rustls to 0.21
to get a fix for the issue which may or may not affect Veloren
since it's about client certificates but with the absence of a
PoC it seems like a good idea to upgrade anyway, just to be sure.
webpki has gone unmaintained (which rustls 0.20 depends on),
starting with rustls 0.21 it depends on rustls-webpki which
contains a fix for the issue. Since quinn also depends on
rustls 0.20 in 0.8 and 0.9 versions, we needed to upgrade it to
0.10 so that it depends on rustls 0.21 which we now use.
for that we need to create a socket2 socket and set_only_v6 to true.
We need to privude set_nonblocking for tokio to work and we need to set reuseaddr for it to work on linux systems
cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
- locally we open a stream, our local Drain is sending OpenStream
- remote Sink will know this and notify remote Drain
- remote side sends a message
- local sink does not know about the Stream. as there is (and CANT) be a wat to notify local Sink from local Drain (it could introduce race conditions).
One of the possible solutions was, that the remote drain will copy the OpenStream Msg ON the Quic::stream before first data is send. This would work but is complicated.
Instead we now just mark such streams as "potentially open" and we listen for the first DataHeader to get it's SID.
add support for unreliable messages in quic protocol, benchmarks
- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
- completly switch to Bytes, even in api. speed up TCP by fak 2
- improve benchmarks
- speed up mpsc metrics
- gracefully handle shutdown by interpreting Ok(0) as tokio::tcpstream closed now.
- fix hotloop in participants by adding `Some(n)` to fix endless handing.
- fix closing bug by closing streams after `recv_mgr` is shutdown even if now shutdown is triggered locally.
- fix prometheus
- no longer throw when a `Stream` is dropped while participant still receives a msg for it.
- fix the bandwith handling, TCP network send speed is up to 1.5GiB/s while recv is 150MiB/s
- add documentation
- tmp require rt-multi-threaded in client for tokio, to not fail cargo check
this is prob stable, i tested over 1 hour.
after that some optimisations in priomgr.
and impl. propper bandwith.
Speed is up to 2GB/s write and 150MB/s recv on a single core
sync add documentation
- better logging in network
- we now notify the send of what happened in recv in participant.
- works with veloren master servers
- works in singleplayer, using a actual mid.
- add `mpsc` in whole stack incl tests
- speed up internal read/write with `Bytes` crate
- use `prometheus-hyper` for metrics
- use a metrics cache
- Implementing a async non-io protocol crate
a) no tokio / no channels
b) I/O is based on abstraction Sink/Drain
c) different Protocols can have a different Drain Type
This allow MPSC to send its content without splitting up messages at all!
It allows UDP to have internal extra frames to care for security
It allows better abstraction for tests
Allows benchmarks on the mpsc variant
Custom Handshakes to allow sth like Quic protocol easily
- reduce the participant managers to 4: channel creations, send, recv and shutdown.
keeping the `mut data` in one manager removes the need for all RwLocks.
reducing complexity and parallel access problems
- more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
- metrics are internally abstracted to fit protocol and network layer
- in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
- handshake compatible to async_std
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.
Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future
Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.
Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.
Future things to do:
- Use some better signalling than oneshot<()> in some cases.
- Use a Watch for the Prio propergation (impl. it ofc)
- Use Bounded Channels in order to improve performance
- adjust tests coding
bring tests to work
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
There is a rare bug that recently got triggered more often with the release of xMAC94x/netfixA
if the bug triggeres, a Participant never gets cleaned up gracefully.
Reason:
When `participant_shutdown_mgr` was called it stopped all managers at once.
Especially stream_close_mgr and send_mgr.
The problem with stream_close_mgr is, it's responsible for gracefully flushing streams when the Participant is dropped locally.
So when it was interupted self.streams where no longer flushed gracefully.
The next problem was with send_mgr.
It is triggering the PrioManager, and the PrioManager is responsible for notifying once a stream is completly flushed.
This lead to the problem, that a stream flush could be requested, but was actually never executed (as send_mgr was already down).
Solution:
1. when stream_close_mgr is stopped it MUST flush all remaining streams
2. wait for stream_close_mgr to finish before shutting down the send_mgr
3. no longer delete streams when closing the API (this also wasn't tracked in metrics so far)
Additionally i added a dependency, so that the network/examples compile again, fixed some spelling.
I created a `delete_stream` fn that basically just moved the code over.
- Compression is no longer enabled always but can now be enabled per Stream.
If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
You need to handle compression yourself for `raw` fn.
- added a new feature to the network crate to enable or disable the compression
- switched to `lz-fear` instead of `lz4-compression`
- use `bitflags` to represent the `Promises` struct
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
- swap out std::mpsc with crossbeam-channel in networking crate
- remove log spam by only logging when populating a new cache entry and not on every get
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
- added PartialEq to StreamError for test purposes (only yet!)
- removed async_recv example as it's no longer for any use.
It was created before the COMPLETE REWRITE in order to verify that my own async interface on top of mio works.
However it's now guaranteed by async-std and futures. no need for a special test
- remove uvth from dependencies and replace it with a `FnOnce`
- fix ALL clippy (network) lints
- basic fix for a channel drop scenario:
TODO: this needs some further fixes
up to know only destruction of participant by api was covered correctly.
we had an issue when the underlying channels got dropped. So now we have a participant without channels.
We need to buffer the requests and try to reopen a channel ASAP!
If no channel could be reopened we need to close the Participant, while
a) leaving the BParticipant in takt, knowing that it only waits for a propper close by scheduler
b) close the BParticipant gracefully. Notifying the scheduler to remove its stuff (either scheduler schould detect a stopped BParticipant or BParticipant will send Scheduler it's own destruction, and then Scheduler just does the same like when API forces a close)
Keep the Participant alive and wait for the api to acces BParticipant to notice it's closed and then wait for a disconnect which isn't doing anything as it was already cleaned up in the background