Commit Graph

16 Commits

Author SHA1 Message Date
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
ubruntu
65f9d18fb7 Dagger UX 2021-12-28 22:09:34 +00:00
Imbris
32915f89a8 Extract scaling from all the animations 2021-07-18 15:09:36 -04:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Imbris
30119a6afc Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Sam
914d78b4a9 Removed clone in animations. Added GATs to animations to do so. 2021-05-01 09:25:53 -04:00
jshipsey
2c74a86170 skill adjustments, ori changes 2021-04-25 22:02:32 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
Snowram
7f2276324e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Marcel Märtens
e5e255cbd3 move anim code from voxygen/src/anim to voxygen/anim 2020-12-01 20:20:01 +01:00