Commit Graph

13 Commits

Author SHA1 Message Date
Marcel Märtens
88f6b36a4e Differ Metrics to make it easier to implement your own metric coding!
Implement my own metric coding in networking
2020-06-09 01:22:48 +02:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Acrimon
57bfb302dd Formatted code. 2019-10-23 20:23:31 +02:00
Acrimon
6f532a7a37 Drastically improved error messages in client and server. 2019-10-23 18:38:09 +02:00
Songtronix
5b716515bb change(githash): provide date and hash 2019-10-18 15:32:55 +02:00
Marcel Märtens
30c9fcc911 Fix bug that metrics took a random port always introduced in !584
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Wu Yu Wei
4b80f88085 Bind random port for ServerMetrics 2019-10-11 09:06:34 +00:00
Imbris
dd8500071e Stop cpu spinning in metrics server 2019-09-20 00:41:44 -04:00
Marcel Märtens
02fe9adfb7 Fix panic if starting singleplayer twice without closing the game
reduce costs for metrics by checking chunks only every 100th tick
add metrics for "server start time" and ingame "time of day"
2019-09-10 15:22:34 +02:00
Marcel Märtens
58b0b49dfe adjust metrics to rebased Chunks 2019-09-09 10:47:40 +02:00
Marcel Märtens
49b08b55c7 switch from hyper http to rouille for http server 2019-09-09 10:07:25 +02:00
Marcel Märtens
b05e51152f update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count 2019-09-09 09:54:30 +02:00
Marcel Märtens
8d3fb40419 first implementation of prometheus in veloren for git hash, tick times, chunks loaded, player online, entity count and light count 2019-09-09 09:48:44 +02:00