Commit Graph

20 Commits

Author SHA1 Message Date
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Acrimon
8be62be980 Formatted code. 2019-07-31 11:40:58 +02:00
Acrimon
03253d3cc0 Switch everything to IDVStorage (No tuning yet.) 2019-07-31 11:40:58 +02:00
timokoesters
c6034bf450 Use Last<C> to check if a physics component changed 2019-07-30 08:32:03 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names. 2019-05-31 16:36:24 -04:00
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
1209f0393d Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
Joshua Barretto
c98d841890 Fixed physics sync
Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
62b91eb01b Integrated Sphynx
Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Joshua Barretto
c75625f179 Physics update adjustment
Former-commit-id: 10a8828b1ac496c7419672b88049fbda848d9d9d
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898 Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
2e613178a0 Component sync + UID system
Former-commit-id: 5ecddc0e1f9c1a15f99dd167b825178c972da062
2019-03-04 19:58:58 +00:00
Joshua Barretto
523db9f054 Started work on adding terrain 2019-01-02 19:22:01 +00:00