Songtronix
e09c1a87aa
change: log where we locate assets for debugging
2020-08-19 13:59:25 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
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- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
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- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
Jan Beich
886cad9103
Enable system assets on more Unices
2020-05-18 15:53:50 +00:00
CapsizeGlimmer
49d1225823
Tab completion code review suggestions
2020-05-11 18:02:21 -04:00
CapsizeGlimmer
3f76d1d702
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
307e478671
Groundwork for tab completion of player names and command arguments
2020-05-09 21:24:33 -04:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
ElXreno
4cdc1300a1
Find assets by using other environment variables
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By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
2020-04-12 20:25:29 +03:00
Imbris
4652ae2f03
Show errors loading individual files during glob asset loading
2020-04-01 20:37:23 -04:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
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Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
timokoesters
3ceb3a9d6d
refactor: small adjustments
2019-10-25 09:47:28 +02:00
timokoesters
a6faffca4e
feat: asset glob loading, random weapons in chests
2019-10-24 23:55:25 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
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When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
52d84248ec
Remove all warnings
2019-09-04 19:03:49 -04:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
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This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
43ec7b200b
Handle errors in file watching
2019-08-15 23:56:13 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
Sheldon Knuth
6d624e96a6
fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking.
2019-07-03 17:23:24 +00:00
Imbris
4a821446b8
Fix common::asset doc test
2019-07-03 05:17:46 -04:00
Imbris
d2f8c47361
Pass BufReader to Asset::load()
2019-07-03 05:02:01 -04:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common
2019-07-02 15:48:25 +02:00
Joshua Barretto
a72c54011a
Fixed relative path of current_dir
2019-07-02 13:52:51 +01:00
Joshua Barretto
107f5caa34
Revamped asset directory search system
2019-07-02 13:52:51 +01:00
Sheldon Knuth
cdda20a1e8
hotfix on assets_folder issue by increasing the depth to 3.
2019-07-02 19:43:38 +08:00
Sheldon Knuth
d75d632279
Add mpmc support to audio-base.
2019-07-02 11:29:00 +08:00
Mckol
5ffa79d07d
Added the standard linux asset path and an enviroment variable for configuring it
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The variable is VELOREN_ASSETS
2019-06-28 19:50:11 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Ahmed Ihsan Tawfeeq
e98eff613b
Fixed bug in loading JSON assets
2019-06-04 12:39:46 +00:00
scorpion9979
b66fbce99d
Cleaned code
2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d
Implemented asset system for caching json data
2019-06-04 01:10:59 -04:00
Joshua Barretto
0bb217d53f
Added docs to assets::load_map
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Former-commit-id: 50397d3c5d8c30ea392b784d9309d0e2ecb28f73
2019-05-25 09:38:30 +01:00
Joshua Barretto
92391883a9
fmt
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Former-commit-id: 689464ed1009ebfd74769fa113fc7b433ea62bbd
2019-05-25 06:54:47 +01:00
Joshua Barretto
c8ba5d9f89
Basic pine tree spawning
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Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
2019-05-25 05:51:45 +01:00
Louis Pearson
d55e803ab5
Use PathBuf to load files
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Former-commit-id: b72084fab1b8faeabc47eee927654f963643bb78
2019-05-18 13:30:52 -06:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00