Joshua Barretto
59f76e9fb5
Merge branch 'zesterer/small-fixes' into 'master'
...
Camera tweaks
See merge request veloren/veloren!1004
2020-05-19 17:35:43 +00:00
Forest Anderson
6ec101ecc2
Merge branch 'jbeich/veloren-freebsd' into 'master'
...
Enable system assets on more Unices
See merge request veloren/veloren!1005
2020-05-19 00:20:07 +00:00
Joshua Barretto
833bd30602
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Jan Beich
b3fa399a82
Enable system assets on more Unices
2020-05-18 15:53:50 +00:00
Justin Shipsey
462461fc0a
Merge branch 'silentium/arms-and-armor' into 'master'
...
Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
ee9b137d5f
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Monty Marz
7a362810ee
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
5e96162ad4
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Joshua Barretto
3b8dae468a
Merge branch 'small-fixes' into 'master'
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Dungeon Bosses
See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
1f99350448
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Songtronix
5c8aefc51b
Merge branch 'mockersf/fix-doc-generation' into 'master'
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fix doc generation
See merge request veloren/veloren!993
2020-05-15 14:18:15 +00:00
Shane Handley
3fe0159ab0
Correctly set the exp target for the next level when spawning a character.
...
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
François Mockers
ba0d9d3037
fix iterator type
2020-05-14 22:13:08 +02:00
CapsizeGlimmer
bb0881253d
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Forest Anderson
5ea3f19d18
Merge branch 'shandley/persistence-stats' into 'master'
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Stats Persistence
See merge request veloren/veloren!970
2020-05-13 13:43:22 +00:00
Imbris
d587708958
Fill in entity_count in metrics
2020-05-12 19:44:27 -04:00
Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
ceb3e26341
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
Imbris
d605242fe7
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Tab completion code review suggestions
Closes #553
See merge request veloren/veloren!979
2020-05-11 23:56:48 +00:00
CapsizeGlimmer
805c5d651e
Tab completion code review suggestions
2020-05-11 18:02:21 -04:00
Forest Anderson
3c6025fd46
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3c37ae3ab1
fix leaning
2020-05-11 00:53:37 -04:00
Imbris
12c22bf287
Show component in error message when sync modification fails because it does not exist
2020-05-11 00:09:17 -04:00
Imbris
8bd19d62b1
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
03986d2070
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
CapsizeGlimmer
c2e7d3e00a
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
078aec757a
Tab completion returns real results
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
16a32d0003
Server server::cmd depends on common::cmd
2020-05-09 21:50:51 -04:00
CapsizeGlimmer
d2a77f25bb
Groundwork for tab completion of player names and command arguments
2020-05-09 21:24:33 -04:00
jshipsey
7bf0d99a9a
fmt
2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Robin Gilh
739ff253ec
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
a58e884e9c
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
Monty Marz
06867348fc
Fix animals not attacking
2020-05-04 16:59:32 +00:00
CapsizeGlimmer
fe9deb29af
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
20aee17e94
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
70d798bafd
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Justin Shipsey
61c0c2991d
new animals
2020-04-28 03:13:23 +00:00
Joshua Barretto
f722a67911
fmt
2020-04-26 17:56:09 +01:00
Joshua Barretto
da11d54b6c
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
3370d0a08f
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
Joshua Barretto
0763e6250f
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
Joshua Barretto
f4de3d0806
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00