1692 Commits

Author SHA1 Message Date
Monty Marz
a6569bc2ae Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Barretto
efee1428f9 Fixed aiming for non-humanoids 2020-05-19 14:47:51 +01:00
Joshua Barretto
12052d7abb Updated changelog and fmt 2020-05-19 14:41:08 +01:00
Joshua Barretto
bec4b500d8 Added overhead aiming camera 2020-05-19 14:26:53 +01:00
Joshua Barretto
4ef429e6f5 Comment fixes and fmt 2020-05-19 00:35:58 +01:00
Joshua Barretto
833bd30602 Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Justin Shipsey
944bae8d5c Merge branch 'treeco/build-mode-fixes' into 'master'
Swapped block placement and destruction buttons

See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
7a362810ee Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
5e96162ad4 Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Treeco
355d9d9a57 Swapped block placement and destruction buttons
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
7895072aa0 Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
Fix #552

Closes #552

See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
e73e9354d2 Make singleplayer use voxygen's config path for persistence path. 2020-05-15 01:54:13 +02:00
Imbris
d0a4d1ff73 Merge branch 'imbris/small-fix' into 'master'
Show main menu even if there are no stats

See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
7bd65d9e3a Show main menu even if there are no stats 2020-05-14 19:10:27 -04:00
CapsizeGlimmer
bb0881253d Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22 - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
ceb3e26341 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00
jshipsey
71f737073e keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3 cyclops 2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02 fix swim bug 2020-05-11 21:44:21 -04:00
Forest Anderson
3c6025fd46 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
6134387247 Add orientation to debug text 2020-05-11 00:10:03 -04:00
Imbris
8bd19d62b1 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
CapsizeGlimmer
c2e7d3e00a Fixed player list tab completion 2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01 Finish tab completion implementation 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8 Initial client implementation of tab completion 2020-05-10 19:16:01 -04:00
CapsizeGlimmer
b0f38591cd Move cursor to end when moving through chat history 2020-05-09 21:51:02 -04:00
jshipsey
a546c4827d delete unused jump file 2020-05-09 19:59:34 -04:00
Snowram
ad6865af69 Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9 rebase 2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a fmt 2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
7f94028653 Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06 skeletal tweaks 2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
f671a60fff Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
6101085193 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
2060fcb525 Initial idle animation work 2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70 Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
211f1276df Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
739ff253ec Dragon work 2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3 - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
45f5fffaa7 Fix infinitys and NaNs in lights 2020-05-04 17:17:54 -04:00
CapsizeGlimmer
3c61fa3425 Enter the world by pressing "enter" at character selection 2020-05-04 19:08:51 +02:00
CapsizeGlimmer
fe9deb29af Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00