Monty Marz
a6569bc2ae
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
efee1428f9
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
12052d7abb
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
bec4b500d8
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
4ef429e6f5
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
833bd30602
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
944bae8d5c
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
7a362810ee
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
5e96162ad4
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
355d9d9a57
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
7895072aa0
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
e73e9354d2
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
d0a4d1ff73
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
7bd65d9e3a
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
bb0881253d
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
ceb3e26341
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
71f737073e
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
3c6025fd46
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
6134387247
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8bd19d62b1
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
c2e7d3e00a
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
b0f38591cd
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
a546c4827d
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
ad6865af69
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9
rebase
2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a
fmt
2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
7f94028653
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
f671a60fff
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
6101085193
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
2060fcb525
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
211f1276df
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
739ff253ec
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
45f5fffaa7
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
3c61fa3425
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
fe9deb29af
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00