Marcel Märtens
dc26a6e36f
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
Marcel Märtens
93451d12ed
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
ubruntu
40e7fd6c14
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
9512a395a8
Merge branch 'bbenton91/fix-password-length' into 'master'
...
Changed password scale to allow 34 characters. Fixes issue #743
Closes #743
See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
fcb0e788f3
Changed password scale to allow 34 characters
2020-10-29 21:17:31 -04:00
Imbris
d616fdb1b5
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Imbris
5660cd6961
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
2020-10-29 18:40:11 -04:00
Imbris
40ab8c9dad
Only try to connect to the singleplayer server after it has been initialized
2020-10-29 18:30:49 -04:00
Imbris
20c6b171d6
Log where the userdata folder is in binary crates, fix bug where the old
...
path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
Imbris
0f8b6926ea
Only allow hotbar keys instead of all UI related keys when the UI is hidden
2020-10-29 18:30:48 -04:00
Sam
772295df09
Fixed audio tests.
2020-10-28 18:15:28 -05:00
Sam
af7d3fd1ef
Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
2020-10-28 18:15:25 -05:00
Sam
dd3e5f9a64
Added keyframes to all states that were lacking them.
2020-10-28 18:15:23 -05:00
Sam
02f5f0facd
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
2020-10-26 19:30:17 -05:00
Sam
f95a0411d8
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Sam
c013ae8b5c
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
Sam
6619ac8c0f
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
Monty Marz
d258fc5bda
player buffs at minimap visuals
...
Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
Imbris
2ce14e9e8a
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
Monty Marz
ac17c57975
Initial implementation of buffs UI
...
player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
e83e219d4b
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00
Monty Marz
6495684dc2
skillbar fixes, buff UI module
...
adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
Monty Marz
8d9ac68c80
skillbar update part 1
...
skillbar rework part 2
2020-10-26 19:28:21 -05:00
Sam
3bcec0c409
Server event used to deal damage/heal with buffs. Buff kills now award xp.
2020-10-26 19:28:20 -05:00
Marcel Märtens
b02f8428fb
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
27cf6d8439
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
NathanW
dd2fe90d94
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
Joshua Barretto
b7215c9bf1
Clouds
2020-10-21 21:05:25 +00:00
jshipsey
e7079456c7
remove commented code
2020-10-19 16:20:59 +02:00
Snowram
4491996e9d
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
jshipsey
3ab0385cea
bipedlarge hammer fixes
2020-10-19 16:20:59 +02:00
jshipsey
9503cf9cb9
roshwalr fix
2020-10-19 16:20:59 +02:00
jshipsey
c5e61f7d7c
small fixes
2020-10-19 16:20:59 +02:00
Snowram
f17ea65135
Add BeastClaw npc weapontype
2020-10-19 16:20:59 +02:00
Snowram
7ac662b82e
Add roshwalr npc
2020-10-19 16:20:59 +02:00
jshipsey
dc3454cceb
rebase
2020-10-19 16:20:58 +02:00
Snowram
8d5742776f
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
jshipsey
f81a4446af
werewolf work
2020-10-19 16:20:58 +02:00
Snowram
e2308ef96e
Add sand, snow and wood raptor npcs
2020-10-19 16:20:58 +02:00
Snowram
dbac820034
Add treant npc
2020-10-19 16:20:58 +02:00
Snowram
6bc72f7f0b
Standardizes character bone names
2020-10-19 16:20:58 +02:00
Snowram
472dc2b2b2
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
Snowram
ca98fd6512
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
unknown
aac897d11b
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
unknown
5f1ff1de99
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Snowram
996e295be6
add lizardman npcs
2020-10-19 16:20:58 +02:00
Snowram
f9884b8a56
Add beast attributes
2020-10-19 16:20:57 +02:00
Snowram
feef00dc5d
Improve bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
1bf0972c86
Initial bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
ae07c9ffb5
Add werewolf npc
2020-10-19 16:20:57 +02:00