2287 Commits

Author SHA1 Message Date
Vincent Foulon
d0dcf5228e remove CharacterAbility::Climb 2021-03-21 00:35:34 +01:00
Vincent Foulon
2e76966868 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
Vincent Foulon
e35099fd84 address comments 2021-03-20 22:56:54 +01:00
Vincent Foulon
902029e977 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Marcel Märtens
fcb00df6b8 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Samuel Keiffer
c96b191e6f Parallelized beam 2021-03-19 20:18:36 +00:00
Imbris
af56fb272b More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
Snowram
0dabf089f2 Various visual fixes 2021-03-18 22:53:06 +01:00
Marcel Märtens
94410ddedd cleanup faster physics calc 2021-03-18 15:22:28 +01:00
Imbris
03f02f5829 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
Imbris
2072d00c7b Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test

See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
76fee3aa54 Merge branch 'sam/fix-dash' into 'master'
Fixed dash

See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Joshua Barretto
dc40803f1f Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage

See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
55bab83f5d Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.

See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
440ccdfdd2 Fixed dash 2021-03-17 20:13:12 -04:00
DaforLynx
53362d02ed Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00
Joshua Barretto
b514f4fe92 Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage 2021-03-17 21:31:07 +00:00
Sam
42c700bd2a Shockwaves and beams no longer use last position in calculating if they hit. 2021-03-17 17:24:39 -04:00
Marcel Märtens
65352d771d add a check that at least 1 thread works for slowJobPool and for every configuration 2021-03-17 14:36:58 +01:00
Marcel Märtens
0c97984a9e slowjob: allow at least 1 job of every type 2021-03-17 08:26:43 +01:00
Imbris
1792068e4e Remove extra instrumentation and the old voxel collider loop 2021-03-16 23:42:13 -04:00
Imbris
d3f30fbfdb Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Monty Marz
d8d965a66a new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
f5ba496cd0 fix ci 2021-03-16 23:31:40 +01:00
Marcel
03b90d67c9 Merge branch 'aweinstock/forcedupdate-interpolation' into 'master'
Apply ForcedUpdate messages to the interpolation system, potentially improving...

See merge request veloren/veloren!1917
2021-03-16 22:23:04 +00:00
Marcel
61aa7660ee Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes

See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
11a43f232e NPCs no longer target players inside safezones (and consider them to be defeated)
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
9bb42e0e99 Fix mounting by making deferred {pos,vel} writes optional in physics. 2021-03-16 14:04:28 -04:00
Avi Weinstock
67368dbc58 Apply ForcedUpdate messages to the interpolation system, potentially improving the handling of teleports. 2021-03-16 11:55:01 -04:00
Marcel Märtens
0f405626e8 create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
Marcel Märtens
e4d7597bb3 further experiments via a special Group 2021-03-16 09:59:05 +01:00
Marcel Märtens
c0dcccf1be experiment with a slowjob that can return data 2021-03-16 09:58:58 +01:00
Imbris
07bfa05fcb update changelog, clippy fixes 2021-03-16 04:06:15 -04:00
Imbris
621b41e7d5 Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs 2021-03-16 03:50:45 -04:00
Imbris
351d2fc9bc Remove tweaks and plots 2021-03-16 03:50:45 -04:00
Imbris
cc3faf479c Add tracy plot for showing use_grid 2021-03-16 03:50:45 -04:00
Imbris
fc6434e191 Remove commented out radius list 2021-03-16 03:50:45 -04:00
Imbris
5bc9f584dd Setup spatial grid for entity versus entity collisions 2021-03-16 03:50:45 -04:00
James Melkonian
aef24832b3 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Marcel
779e8892cc Merge branch 'sam/buff-fix-test' into 'master'
Fif Buff Emission

See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
3aba9d48f2 Test 2021-03-15 17:35:53 -04:00
Joshua Barretto
9fe64b445b Fixed incorrect velocity snapping on collision 2021-03-15 20:28:48 +00:00
Sam
0bd3e5e668 Mounting fix 2021-03-15 00:26:19 -04:00
Avi Weinstock
7546b31057 Cargo fmt after rebasing. 2021-03-14 23:23:03 -04:00
Avi Weinstock
140b958193 Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
21656706f6 Improved climbing, block-hopping on airships 2021-03-14 23:21:45 -04:00
Avi Weinstock
caafa0bb71 Fix interpolation for possession, and make the mount point of airships above their deck. 2021-03-14 23:21:45 -04:00
Joshua Barretto
feb1144f52 Fixed climbing/falling friction when on a wall 2021-03-14 23:21:45 -04:00
Joshua Barretto
de24b3db57 Fixed block-snapping, climbing and airship takeoff 2021-03-14 23:21:44 -04:00
Avi Weinstock
55db12e318 Add hermite interpolation for position (disabled for now with a flag, since it breaks possession). 2021-03-14 23:20:48 -04:00