58 Commits

Author SHA1 Message Date
jshipsey
8a82e1aa37 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
Snowram
fe4f4a305e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
jshipsey
043b280b58 look-based anims 2021-02-27 16:19:33 -05:00
jshipsey
77c89d732b weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
jshipsey
4aaef35d1d address comments 2021-02-27 01:42:47 -05:00
Snowram
cf228c7642 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
b32aab5a26 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
8f463921f8 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
7feb00f7e4 balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
c44a542fab rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03 initial balance 2021-02-27 01:42:47 -05:00
Snowram
7d9d66709c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
c9b9d81003 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
ba18f1fab3 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
jshipsey
befa6b3a21 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
0ffcd62d12 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2 full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
7e2794c234 anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
fa1f2b0880 golem retrofit 2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
f8a6a48b41 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e rebase 2021-02-27 01:42:45 -05:00
jshipsey
749fc13882 rendering 2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
fbaaa60513 bow 2021-02-27 01:42:45 -05:00
jshipsey
4e3bf62732 the stabs 2021-02-27 01:42:45 -05:00
jshipsey
36711e8885 wielding 2021-02-27 01:42:45 -05:00
jshipsey
2a908d5638 run anim tweaks 2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b More npcs work 2021-02-27 01:42:45 -05:00
unknown
917afb3f0d Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
64617f1abe Trims skeletal attributes 2021-02-27 01:42:44 -05:00
Snowram
39b76036b1 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
37a4bb4bef gnome 2021-02-27 01:42:43 -05:00
jshipsey
fd96357775 biped_small setup 2021-02-27 01:42:43 -05:00
Snowram
af01c69456 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Snowram
246242b5a2 Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Snowram
882c727514 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
e889e516d4 Object animation 2021-02-21 19:17:44 +01:00
Sam
517abc79ab Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
0f4b4e4271 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Caelan
86d1b00735 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
jiminycrick
ae8722794b Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jshipsey
1b0bf21775 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
95c3af1123 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
Snowram
9163ddc5fe Use improved pullback on golem anim 2021-01-22 06:13:43 +01:00
Sam
7b7eab4fd6 Addressed comments. 2021-01-21 17:45:03 -05:00
Snowram
43a8d2c06a Golem spinmelee anim 2021-01-21 01:23:10 +01:00
Sam
467ed6d7d3 Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
91c243fd8d roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
2866091d7b keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00