Marcel Märtens
1912617e84
implement slowjob metrics to measuere time in queue and execution time
2021-07-22 19:31:21 +02:00
Imbris
29dd58cf64
Reduce duplicate storage fetching since it has overhead
2021-07-18 15:09:37 -04:00
Snowram
4a7bdfd4a5
Adds a liveness check for mounting
2021-07-18 15:04:02 -04:00
Jonathan Berglin
214e6c1d42
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
42d6e4b118
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
c60b02223b
Merge branch 'revert-eb08b6a1' into 'master'
...
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Imbris
7c60b9577c
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
33e57a46b3
Resolve all '#[allow(clippy::needless_return)]' error supressions
2021-07-17 21:47:17 +02:00
Dr. Dystopia
5b591c4d95
Resolve all '#[allow(clippy::useless_conversion)]' error supressions
2021-07-17 16:55:11 +02:00
juliancoffee
78b780e8bd
Fix bug with ignoring second_tool in EntityInfo
2021-07-17 15:37:30 +03:00
Imbris
d776cafa4a
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
b9b666c2dc
Address MR 2612 review comments.
2021-07-16 17:46:48 -04:00
Samuel Keiffer
651b775932
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
a463b8b171
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
b67cf70c70
Merge branch 'savalige/ai_spacing' into 'master'
...
Issue #1153 - Improve combat AI spacing between Agents of the same Alignment
Closes #1153
See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Avi Weinstock
47d185d094
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Avi Weinstock
c037a75310
cargo fmt
2021-07-15 15:52:10 -04:00
Knightress Paladin
60b11ca408
Cleaned up chunk-relative block setting math
2021-07-15 12:36:00 -07:00
Knightress Paladin
c80c5c6ab4
Implemented setting blocks with the wiring system
2021-07-15 12:36:00 -07:00
Savalige
2a1a84fef7
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Savalige
04651971c2
Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target)
2021-07-15 13:33:51 -04:00
Savalige
a4458bc335
fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment
2021-07-15 13:33:51 -04:00
Jonathan Berglin
51aa54ba8d
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Dr. Dystopia
7c1d35c02e
Resolve all '#[allow(clippy::useless_format)]' error supressions
2021-07-15 13:46:53 +02:00
juliancoffee
5d00aa341c
Make all Ships constanly flying, not only rtsim
2021-07-14 23:23:35 +03:00
juliancoffee
2b2d5d7541
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
7923876fe4
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
7394430548
Teach AI how to heal again
2021-07-14 19:26:11 +03:00
juliancoffee
df477f7d3b
Cleaning
2021-07-14 19:26:11 +03:00
juliancoffee
263b068a83
Teach AI how to leap again
...
+ adjust hammer and axe AI timings
2021-07-14 19:25:55 +03:00
juliancoffee
eeafd01b03
Teach AI how to glide again
2021-07-14 15:24:15 +03:00
juliancoffee
7f30760ce9
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
a1db073af5
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
e2cd431908
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
7153e8879d
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
192078c6fb
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
a2c89cd66b
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
97e59fc633
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
c0752cd6dc
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Knightress Paladin
484fc3f161
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
64ff6c3754
Fixed formatting
2021-07-07 20:00:35 -07:00
Knightress Paladin
4bd34d1871
Add check to see if cultist already has ward buff
2021-07-07 20:00:35 -07:00
Knightress Paladin
7d35383be5
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
Joshua Barretto
7a6a8a741a
Merge branch 'DixieDev/569-fix-inventory-and-lantern-usage-while-dead' into 'master'
...
Fix players having inventory and lantern control while dead
Closes #569
See merge request veloren/veloren!2569
2021-07-07 18:44:01 +00:00
DixiE
86fd512647
Fix players having inventory and lantern control while dead
2021-07-07 13:18:24 +01:00
Avi Weinstock
fdb5dedac1
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Knightress Paladin
f729ec3d3d
Formatted code to omit continue keyword
2021-07-05 19:41:25 -07:00
Knightress Paladin
a771bea612
Added check for exploding lava and glowing blocks
2021-07-05 19:41:25 -07:00
Enrico Marconi
bd503de294
Actually check if entity is alive
2021-07-05 16:09:39 +02:00
Enrico Marconi
9ec2bf9eb7
Check if entity is alive before applying a buff
2021-07-05 16:09:39 +02:00