Commit Graph

3254 Commits

Author SHA1 Message Date
Imbris
f2d97345e5 Display gpu timing info in the HUD when enabled 2021-04-25 08:14:00 -04:00
Imbris
f736c180b8 Try out using storage buffer for sprite vertices 2021-04-25 08:14:00 -04:00
Imbris
66ed2c704e Fix bugs with sprite rendering 2021-04-25 08:14:00 -04:00
Imbris
29667df57e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-04-25 08:14:00 -04:00
Imbris
b0b724031e Almost implement instance merging for sprites (validation error), rebase
fix
2021-04-25 08:14:00 -04:00
Imbris
ae8a5e0ca2 Start sprite refactor 2021-04-25 08:14:00 -04:00
João Capucho
c683c35646 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-04-25 08:14:00 -04:00
João Capucho
71e2ee83aa Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-04-25 08:14:00 -04:00
João Capucho
2fef679623 Update to the most recent wgpu 2021-04-25 08:14:00 -04:00
Imbris
5de8099bd3 Switch to index rendering for most quad-like things 2021-04-25 08:14:00 -04:00
Imbris
d1748884b9 Small fixes to gpu profiling 2021-04-25 08:14:00 -04:00
Imbris
8d8ea55830 Update to the latest wgpu git 2021-04-25 08:14:00 -04:00
Imbris
03acb63667 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-04-25 08:14:00 -04:00
Imbris
75731714e5 WIP gpu timer thing (not for squashing!) 2021-04-25 08:14:00 -04:00
Imbris
af5d44e5bb Update wgpu to fix segfault 2021-04-25 08:14:00 -04:00
Imbris
899efde23f Fix char select shadows by clearing shadow textures 2021-04-25 08:14:00 -04:00
Imbris
923685d515 Add setting for the PresentMode 2021-04-25 08:14:00 -04:00
Imbris
2035664d62 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-04-25 08:14:00 -04:00
Imbris
482f9780d9 Fix lod alt texture filtering 2021-04-25 08:14:00 -04:00
Imbris
ab4904b5c6 Resolve validation errors with trying to use unsupported filtering modes 2021-04-25 08:14:00 -04:00
Joshua Barretto
3fb950f755 Corrected shadow cull mode 2021-04-25 08:14:00 -04:00
Imbris
322a16bced Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-04-25 08:14:00 -04:00
Imbris
4f901986da Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
Imbris
247fde8e8a Comment out secondary backends 2021-04-25 08:14:00 -04:00
Imbris
b5e81ba9bb Avoid extra set_pipeline calls 2021-04-25 08:14:00 -04:00
Imbris
9123d468a8 Properly rebind shadow textures when they are changed 2021-04-25 08:14:00 -04:00
Joshua Yanovski
73621a45b1 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
e5ef8b31ca Fix point shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
46a4103890 Fix directed shadows, mostly. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
697f63455a More frustration with shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
7299746b1a Various fixes for shadows. 2021-04-25 08:14:00 -04:00
Capucho
5317dc1af4 Fix the shadow drawing code
Very poorly optimized
2021-04-25 08:14:00 -04:00
Capucho
201c90e056 Re enable the skybox rendering in char select 2021-04-25 08:14:00 -04:00
Capucho
a0b7971585 Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-25 08:14:00 -04:00
Capucho
42c8e2fece Re enable sprite rendering 2021-04-25 08:14:00 -04:00
Capucho
024818043c Reenable non-player figure drawing 2021-04-25 08:14:00 -04:00
Imbris
3d48c6261f Draw water 2021-04-25 08:14:00 -04:00
Imbris
68a64a1fb8 Fix clouds 2021-04-25 08:14:00 -04:00
Imbris
6c8978a513 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-25 08:14:00 -04:00
Imbris
513b761909 No cube spam 2021-04-25 08:14:00 -04:00
Imbris
7048e57a2b Start lod, update wgpu to fix viewport count validation error 2021-04-25 08:14:00 -04:00
Imbris
b8a5e0e3b9 Add skybox 2021-04-25 08:14:00 -04:00
Capucho
ad0970ee0a Fix wrong color format in col light 2021-04-25 08:14:00 -04:00
Capucho
a8cc322727 Reenable terrain rendering
Refractor col lights
2021-04-25 08:14:00 -04:00
Capucho
3bdd25ec4c Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
Capucho
03f5e65867 Pass format to particle pipeline 2021-04-25 08:14:00 -04:00
Capucho
1f70b7d24d Renable the figure and terrain drawing code (not working yet) 2021-04-25 08:13:59 -04:00
Imbris
f83110cfc9 Fix culling of postprocess/cloud triangles 2021-04-25 08:13:19 -04:00
Imbris
f268c8fba8 Particles compiles and runs (no visuals yet) 2021-04-25 08:13:19 -04:00
Capucho
b7d22c7971 Remove the depth buffer from the Third drawer 2021-04-25 08:13:19 -04:00