Joshua Barretto
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7ca61abcec
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Merge branch 'zesterer/worldsim' into 'master'
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
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2020-08-12 21:40:56 +00:00 |
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Joshua Barretto
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3f2e6a3133
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Fixed floating sprites in towns, clippy fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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a8b0a678d8
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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621ea6695b
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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1431b9c6f2
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Various improvements to castles, dungeons and more
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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d8b7eb278f
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Added large caves, cave scatter, removed old caves
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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13ea4710b5
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Added labour value to economy, castle improvements
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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73b6d6b954
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Began adding castles
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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3ab6c5ff49
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Added make_block command
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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9e5978b34b
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Added forts to towns, began better economy sim
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2020-08-12 21:15:52 +01:00 |
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Monty Marz
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2d793d7e65
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Add firework hues
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2020-08-12 22:29:06 +08:00 |
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scott-c
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e5bf0230e9
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Add firework item
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2020-08-12 22:25:28 +08:00 |
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scott-c
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d3270e8274
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fix rebase
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2020-08-08 20:53:07 +08:00 |
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scott-c
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b5982999b5
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fix rebase
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2020-08-08 19:26:52 +08:00 |
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scott-c
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ed4cab9019
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change campfire cmd to spawn object instead of npc
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2020-08-08 19:26:52 +08:00 |
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Joshua Barretto
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575319f3aa
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Added outcome system, sound effects
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2020-08-08 19:26:48 +08:00 |
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scott-c
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3b9ef1cba8
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Add campfire command
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2020-08-08 19:25:33 +08:00 |
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scott-c
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0f59d978d6
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Update changelog
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2020-08-08 19:25:29 +08:00 |
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scott-c
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4c765eac9b
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remove particle emitter component
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2020-08-08 19:25:00 +08:00 |
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scott-c
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8d742a77cc
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Add particle velocity and ability particle emitter
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2020-08-08 19:25:00 +08:00 |
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scott-c
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6e9584e061
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Add particle lifespan
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2020-08-08 19:25:00 +08:00 |
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scott-c
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26a0bbb7f9
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Add ParticleMgr
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2020-08-08 19:24:55 +08:00 |
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scott-c
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295b41abf0
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Add ParticleEmitter Component
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2020-08-08 19:24:22 +08:00 |
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Monty Marz
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fb0984efa1
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address comments
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2020-08-08 00:13:00 -04:00 |
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Imbris
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10ad130712
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Make clippy happy, fmt even though it is set to fmt on save in my
editor...."
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2020-08-08 01:16:35 +02:00 |
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Imbris
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1d8d8eb79b
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Fireballs no longer damage group members
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2020-08-08 01:16:35 +02:00 |
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Imbris
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4876c7395a
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Remove pets from the group exp division calculation but still give them exp, fix bug with group code when pets are deleted
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2020-08-08 01:16:35 +02:00 |
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Imbris
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50858245d9
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Add timeout's to group invites, and configurable limit to group size
Fix a few group bugs, enable invite timeout and group limits in ui
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2020-08-08 01:16:35 +02:00 |
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Monty Marz
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2232ca78b7
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Fixed test world to run again
Update test_world.rs
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2020-08-08 01:15:58 +02:00 |
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Monty Marz
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9869b2a8d7
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group leader colouring, offset fix when debug menu is open,
fixed social tab visuals
text width limit
group interaction wording, group window adjustments
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2020-08-08 01:15:58 +02:00 |
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Monty Marz
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a0dd070daf
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timeout visuals, various small fixes and two new items
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2020-08-08 01:15:58 +02:00 |
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Imbris
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301205c369
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Don't give exp when killing self or group members
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2020-08-08 01:15:58 +02:00 |
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Imbris
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3c66e786dd
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Distribute exp evenly and make it easier to target entities
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2020-08-08 01:14:19 +02:00 |
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Imbris
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320cbc9b3c
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New group UI functions
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2020-08-08 01:14:19 +02:00 |
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Imbris
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7f641498ff
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Integrate groups with chat groups
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2020-08-08 01:12:35 +02:00 |
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Imbris
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71917f9964
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Make entity targeting easier, add EXP sharing
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2020-08-08 01:12:35 +02:00 |
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Imbris
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03a1c7cd13
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Fixes and tweaks for groups
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2020-08-08 01:12:35 +02:00 |
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Monty Marz
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c5720c02c9
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Basic UI
Basic ui for groups and group window
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2020-08-08 01:12:35 +02:00 |
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Imbris
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cf0a727eb6
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Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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Joshua Yanovski
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3e3da609f4
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Fix various migration issues.
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2020-08-07 01:35:51 +02:00 |
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Silentium2318
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ab594a97fb
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More weapon and hit box tweaks
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2020-08-06 09:43:47 -05:00 |
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Imbris
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8f813a3773
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Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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Imbris
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703da622bb
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Merge branch 'BottledByte/ability_design' into 'master'
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
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2020-08-06 04:44:51 +00:00 |
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BottledByte
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8cbb43ac30
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
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BottledByte
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b8199542e0
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
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2020-08-05 01:21:42 +02:00 |
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BottledByte
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c7a5161b43
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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Samuel Keiffer
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6f73713c79
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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Imbris
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d24ca1a037
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Fix glyph to large panic
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2020-07-31 01:13:31 -04:00 |
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Marcel Märtens
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0713c1dd54
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switch to auth that doesn't use agent
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2020-07-31 01:05:01 +02:00 |
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Marcel Märtens
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e4eb380cdf
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update auth to newest version
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2020-07-29 19:28:22 +02:00 |
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