Imbris
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cb507ebfa0
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small comment
Former-commit-id: 13e443edbb52e1c1423446168235c986b8999de0
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2019-05-07 00:59:06 -04:00 |
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Imbris
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8232ffbd33
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add load_expect, change error reporting
Former-commit-id: 6064384b14e055701f11c3a1f4931aa6eb27adda
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2019-05-07 00:59:05 -04:00 |
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Imbris
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33fbcd1e93
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formatting tweaks
Former-commit-id: 90d46c995737d7077a581e9767209fc338c392fa
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2019-05-07 00:48:39 -04:00 |
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Imbris
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990b42a6b0
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remove poison err & Segment Asset impl, cleanup
Former-commit-id: a2bf1ed8400da824c18ceb33a02160ecaf7d43fa
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2019-05-07 00:47:22 -04:00 |
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Imbris
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1d5020634d
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revamp asset system with a global singleton cache
Former-commit-id: edfc83397ed897fcec37589261c2cfae42d6ec32
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2019-05-07 00:44:44 -04:00 |
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timokoesters
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c7dd3e96cc
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Start work on image_ids! and asset loading
Former-commit-id: 1e86e627f8ec6a146aa59558da50658beaad91c6
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2019-05-07 00:28:05 -04:00 |
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robojumper
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b2c2d89447
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Run cargo fmt
Former-commit-id: c038eee51ee522fc170f7dcee94c533ad2708df2
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2019-05-05 17:54:08 +02:00 |
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robojumper
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647d1dcc9c
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Smoother and terrain-aware camera
Former-commit-id: 46b4e90d03792c9efb7d6b728c0d0cd60b1f5058
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2019-05-05 17:44:56 +02:00 |
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Imbris
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7a192a9466
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add nightly feature back for specs -> shred
Former-commit-id: b483f75c10cc47faa66ab8063f7747e654068634
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2019-05-01 14:46:06 -04:00 |
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Imbris
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f0b0b83cc8
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Store thread pool in State, Remove unnecessary dep
Former-commit-id: cbce09915267f264801c174817b97ed3528715fd
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2019-05-01 14:10:43 -04:00 |
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Forest Anderson
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993388e56a
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Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
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2019-04-29 20:37:19 +00:00 |
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timokoesters
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f35e8d7b98
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Fix gitignore and delete gitignores in subdirs
Former-commit-id: 4d57caa521c47d137e29d5b781abbdda6a2d8759
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2019-04-29 20:43:04 +02:00 |
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Joshua Barretto
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e4d6d96afc
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Remove post debugging
Former-commit-id: 4a82bf8b6178fb88d5a6ea93706fb4e97ac2256d
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2019-04-25 20:25:22 +01:00 |
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Joshua Barretto
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5e38eee8d4
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Added chunk deletion
Former-commit-id: 63c29e43c4dc28097aaf4e0ff72977c7db5cc28f
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2019-04-25 20:08:26 +01:00 |
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Joshua Barretto
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f136a63f69
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Adjusted terrain loading and meshing performance
Former-commit-id: b55800b559289bf925d56096f29c0cfbc22439d2
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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0b0c71592c
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Fixed orientation issue
Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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fc8b7e9750
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Worked on improving networking and terrain
Former-commit-id: e5ce819036a01f274c1c114bcd3b50fa42858703
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2019-04-25 17:52:11 +01:00 |
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timokoesters
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927f3a12ba
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Fix ray issue after max_iteration
Former-commit-id: 55afdeeb0358934e3874ab3ca573e8cc71904ea1
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2019-04-25 17:52:11 +01:00 |
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timokoesters
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c37db43580
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Fix ray position
Former-commit-id: 772d5652d44c9467d22c9c93547ac154ce3110b3
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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9105bf0811
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Added better terrain collisions
Former-commit-id: 38de44654d8050260a19a1da6c40c0f701602f13
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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f210de09df
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Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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f9f434a1c2
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Started work on worldgen
Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
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2019-04-25 17:52:11 +01:00 |
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timokoesters
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701755a8e2
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Add disconnect handling
Former-commit-id: 24a9d535101f28debc0fe5a0600a32c9b744466f
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2019-04-23 14:01:16 +02:00 |
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timokoesters
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3bf09f9f9c
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Handle errors with error_state instead of disconnect
Former-commit-id: cad5bbf9a5bb22dc6adf81d248d85d6a5d6aa140
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2019-04-22 23:00:25 +02:00 |
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timokoesters
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06693136b6
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Fixed names, debug and notify
Former-commit-id: f58dedf7c4eb9b284982588fc6b19bbe3edb0391
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2019-04-22 23:00:24 +02:00 |
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timokoesters
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e9027c6433
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Split connecting from registering
Former-commit-id: 56c21f72bc5b53635d6fdf00c99eb34df3b448c9
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2019-04-22 23:00:24 +02:00 |
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timokoesters
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9a48e2fd42
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Rename ClientState Connected -> Registered, Visitor -> Connected
Former-commit-id: 34f6726203b7d20b42937a02f48d8920ca3f1d7a
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2019-04-22 23:00:23 +02:00 |
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timokoesters
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07a2aab8a3
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Rename Disconnected to Visitor
Former-commit-id: aeb729a933cda380c03efe346347fc4dc0648dfb
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2019-04-22 23:00:23 +02:00 |
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timokoesters
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fc2e6c3624
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Clean up client state code
Former-commit-id: 2469a49abd23038838f6176b7f5cf0b303e8bee5
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2019-04-22 23:00:22 +02:00 |
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timokoesters
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794b9cafad
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Implement ClientStates
Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
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2019-04-22 23:00:22 +02:00 |
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timokoesters
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802c484a38
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Make character model more variable
Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
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2019-04-22 23:00:21 +02:00 |
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Joshua Barretto
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779d50b6de
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Fixed clock
Former-commit-id: 585000319073e06f6511b3ef2c3db1135167d9d4
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2019-04-22 17:50:18 +01:00 |
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Joshua Barretto
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247ba6621a
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Made NPC movement smoother
Former-commit-id: 105908cf0118113408acd5ad7dce191fe405f88f
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2019-04-22 17:50:18 +01:00 |
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timokoesters
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91057edfac
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Remove .internal and .internal_mut
Former-commit-id: 261b656ec400f6780f2be2f5a4c331cc3b2a64a2
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2019-04-22 10:24:27 +02:00 |
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Imbris
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1143c58e37
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add graphic cache clearing on resize
Former-commit-id: 49b3a52036171fd8b66d9fae73bebb15fbf83a0b
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2019-04-19 21:35:12 -04:00 |
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timokoesters
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86898c26a0
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Rename lastAnimation to last_animation
Former-commit-id: 7eabea72ad5ee2cfed20b3927a828eb55fae8e33
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2019-04-17 22:44:10 +02:00 |
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timokoesters
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ec16153164
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Rename animationHistory to animation_history
Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
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2019-04-17 22:32:36 +02:00 |
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timokoesters
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b9607ef405
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Fix #21 by checking animation history
Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
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2019-04-17 19:39:12 +02:00 |
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Joshua Barretto
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6693d22ecd
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Fixed animation copypasta bug
Former-commit-id: e4b06e4e7c50214c7d7d9cc618ea7f117dc78ccc
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2019-04-17 10:07:02 +01:00 |
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Joshua Barretto
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8029edde0b
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Moved animation determination to Control ECS system
Former-commit-id: 6650bc4d882d3f6779f99afea2e05155ad008282
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2019-04-17 09:59:38 +01:00 |
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Joshua Barretto
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2c650f9cff
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Added basic agent AI
Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
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2019-04-17 01:39:39 +01:00 |
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Piotr
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ddb32eec30
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Animation States
Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
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2019-04-16 14:29:44 +00:00 |
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Joshua Barretto
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c98d841890
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Fixed physics sync
Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
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2019-04-15 00:29:28 +01:00 |
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Joshua Barretto
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f69ad40bd5
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Fixed aspect on scene start, added more information to post errors
Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
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2019-04-14 16:05:51 +01:00 |
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Joshua Barretto
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7fc923f2a7
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Rebased
Former-commit-id: 017002bca2078f48998ecb412480492556082491
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2019-04-14 14:23:43 +01:00 |
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Joshua Barretto
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a444826f0b
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Fixed zombie network worker threads
Former-commit-id: a8e74a9a8e42a0d5e1a79d87a1daf398e6294c73
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2019-04-14 14:23:43 +01:00 |
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Joshua Barretto
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413bdf44e5
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Extended timeout on huge transfer test to avoid failure on debug
Former-commit-id: 7fa49db2ce310ff83b0c7ba2c4525771f16e7842
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2019-04-14 14:23:43 +01:00 |
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Joshua Barretto
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9f5aab3564
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Prevented postal workers spinning for too long
Former-commit-id: e535f5745c817b7fd5f109711aaa65e6c78d6ecc
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2019-04-14 14:23:43 +01:00 |
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Joshua Barretto
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f4260706e6
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Updated package versions
Former-commit-id: bb0d1efd718ddef598fbb894498a43ad014a11c0
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2019-04-14 14:23:43 +01:00 |
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Joshua Barretto
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3112486005
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Added partial chunk loading, package section to workspace Cargo.toml
Former-commit-id: 4164daf4ccbe6695f664a44d0fce0ee10df39b8d
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2019-04-14 14:23:43 +01:00 |
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