Synis
7bde80e1f3
Query spatial grid for beam and aura system
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fmt
2021-04-29 14:23:02 +02:00
Ben Wallis
933de6b023
Merge branch 'xvar/item-serialization' into 'master'
...
Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
Ben Wallis
0eb1f62cd2
Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
2021-04-28 21:00:25 +01:00
DaforLynx
5f8c7e54b5
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
b389806d2e
Glider physics
2021-04-27 14:41:48 +00:00
jshipsey
60e31e90d9
fix glide wield
2021-04-26 23:17:04 -04:00
Sam
201fe2a19c
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
jshipsey
aa344baa45
comments
2021-04-25 22:02:32 -04:00
jshipsey
585e468de1
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
jshipsey
4f3c766757
ori fixes
2021-04-25 22:02:30 -04:00
Joshua Barretto
0637816ab0
Merge branch 'zesterer/small-fixes' into 'master'
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Small fixes
See merge request veloren/veloren!2201
2021-04-25 23:03:23 +00:00
Joshua Barretto
9bba3acfbe
Don't use movement efficiency for orientation
2021-04-25 23:00:30 +01:00
Joshua Barretto
2281c6f189
Minor control over velocity when in the air
2021-04-25 22:37:25 +01:00
Marcel
31098ad75b
Merge branch 'xMAC94x/reduce_deps' into 'master'
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remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Marcel Märtens
fd5d1ffaf3
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
Sam
c368883499
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
Sam
6294b3c5ff
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
fdd2b58954
Addressed testing feedback.
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Particles better.
2021-04-25 13:09:08 -04:00
Sam
2d3d48e84c
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
b028b647ca
Blocking now works if no weapon is equipped in main hand.
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Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
165603aa65
Parrying
2021-04-25 13:08:42 -04:00
Sam
c9e1b1d341
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Sam
e074562735
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
Snowram
abfb14626a
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
58300592ca
More phoenix AI work
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More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
4249d0ddcc
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
738be81943
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
ff5d267535
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
b0d617d91d
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
e58e56cb07
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
5b8fbe9a23
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
c7d6dde677
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ygor Souza
9b7c7bc69a
Add basic distance check to shockwave hit test
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Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
Ygor Souza
72167db397
Skip physics pass for arrows stuck on surfaces
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This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
Marcel
592e34e6ba
Merge branch 'aweinstock/deflate-terrain' into 'master'
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Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Monty Marz
ccb913a2c0
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
d47dc7c49e
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Dominik Broński
7589f40eb7
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
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Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
Imbris
101e6cdce6
Quick physics perf fix
2021-04-21 14:03:23 -04:00
Imbris
fcfb1f325a
Revert "Merge branch 'revert-b10718c5' into 'master'"
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This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
580e99b968
Merge branch 'zesterer/lanterns' into 'master'
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Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Ludvig Böklin
7d73fdc2c5
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
Imbris
9818c7131f
Merge branch 'revert-b10718c5' into 'master'
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Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
Imbris
1e3fad1690
Merge branch 'lboklin/simplify-buoyancy' into 'master'
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Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
Joshua Barretto
9e87da7a18
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Ludvig Böklin
bbcb73c4f6
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
Ludvig Böklin
3c82a28d80
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
Imbris
b90b62fcc1
Revert "Merge branch 'imbris/agent-opt' into 'master'"
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This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Avi Weinstock
0ae259f359
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
c1c7f748ef
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00