Marcel
1bb801d35b
Merge branch 'sam/dehardcode-energy' into 'master'
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Graying out skills with insufficient energy no longer dependent on hard-coded values
Closes #824
See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
f6ac9b43b5
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Snowram
d017c18a75
Updates ru_RU translation
2020-11-26 22:59:39 +01:00
Sam
043d615f3f
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Marcel
bfbae4c3ed
Merge branch 'azymohliad/add-ukrainian' into 'master'
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Added Ukrainian translation
See merge request veloren/veloren!1555
2020-11-25 17:21:32 +00:00
Andrii Zymohliad
95d4a43fa3
Added Ukrainian translation
2020-11-25 17:21:32 +00:00
Monty Marz
6aaacc3847
fmt
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cleanup
2020-11-25 16:53:48 +00:00
Yusuf Bera Ertan
4e2aa2d133
update Turkish translations
2020-11-25 15:46:56 +03:00
DaforLynx
090462a172
Added two new songs along with edits to the .ron
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comma
2020-11-25 08:25:40 +00:00
Marcel
11ede8567d
Merge branch 'angryanimals' into 'master'
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animal attacks
See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
670e99efac
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
Sam
031e707e54
Changed default main and secondary tool from Some(empty) to None.
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weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
64ec89a3cc
Agent tactic refactoring
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Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
d1d2393287
More ai work
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balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d553227557
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
d7ebd98a5d
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
68021841f0
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jiminycrick
aea8268389
Generalize rotation time
2020-11-24 17:48:49 -06:00
jshipsey
2cdbe9e5d3
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jiminycrick
ca2b38f6a7
Moved hit timer to charged melee and adjusted for tail slap
2020-11-24 17:48:48 -06:00
jshipsey
ba7b1eff92
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jiminycrick
c31499e729
Initial AI for quad low
2020-11-24 17:48:47 -06:00
jshipsey
5f0f575f70
assigning weapons, building animations
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ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
e77aed4577
Maneater AI
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Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
5df7af03ec
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
2e8b7b77e5
Wolf attacks and ai.
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initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
b9abb9d443
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Christof Petig
338a8ab18b
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
a5196e4ea6
Better town colour
2020-11-23 10:58:22 +00:00
Monty Marz
8612ad60d6
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Joshua Barretto
fe9a634d69
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
70b6b1fe27
Addressed review comments
2020-11-23 10:57:57 +00:00
Snowram
a7c6d409d3
Adds new cultist armors, defines loadouts for dungeons
2020-11-23 10:57:57 +00:00
Joshua Barretto
c3b9ceb2c6
Addressed review comments
2020-11-23 10:57:57 +00:00
Monty Marz
25040e1934
Update street_lamp.vox
2020-11-23 10:57:57 +00:00
Joshua Barretto
795c99d285
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
e99e7f2775
Added glow tint
2020-11-23 10:57:57 +00:00
Joshua Barretto
b17f44cdef
Added light/glow map sample interpolation for entities
2020-11-23 10:57:56 +00:00
Joshua Barretto
b1bda38446
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
a394d065e2
Added glow
2020-11-23 10:57:56 +00:00
Joshua Barretto
663efca174
Fixed close cloud sampling issue
2020-11-23 10:57:56 +00:00
Monty Marz
22d9a7dcd2
translations, fixes
2020-11-23 10:57:56 +00:00
Monty Marz
c16d26f7fc
fix hints
2020-11-23 10:57:55 +00:00
Joshua Barretto
d39d650e30
Made flamethrower and healing staff emit light on use
2020-11-23 10:57:55 +00:00
Monty Marz
fd9a69ec49
map fixes
2020-11-23 10:57:55 +00:00
Joshua Barretto
e63429f637
Temporarily make particles opaque to avoid depth-related rendering problems
2020-11-23 10:57:55 +00:00
Joshua Barretto
d129e30f51
Fixed various particle issues
2020-11-23 10:57:55 +00:00
Joshua Barretto
44df1255b7
Sun, brightness, and gamma adjustments
2020-11-23 10:57:55 +00:00
Joshua Barretto
9de66fc20f
Added exposure to settings
2020-11-23 10:57:55 +00:00
Joshua Barretto
c9586265f9
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00