Robin Gilh
|
edcde84505
|
Dragon work 2
|
2020-05-09 18:07:31 -04:00 |
|
Robin Gilh
|
40360ff149
|
Dragon work
|
2020-05-09 18:07:31 -04:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Joshua Barretto
|
8e95444d85
|
Made GPU bone updates more conservative for moar fps
|
2020-04-25 21:44:23 +01:00 |
|
Imbris
|
2c4c006396
|
Lantern tweaks, remove unused bones
|
2020-04-12 18:41:07 +02:00 |
|
jshipsey
|
ea2c646df3
|
initial cape implementation
|
2020-04-12 18:40:57 +02:00 |
|
Justin Shipsey
|
86e15695fc
|
weapon control bone
|
2020-03-05 14:02:11 +00:00 |
|
Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
Justin Shipsey
|
64690279af
|
new mobs
alligators
|
2020-01-26 00:22:48 +00:00 |
|
soruh
|
e3bd152d24
|
update toolchain to nightly-2019-11-04
|
2019-11-04 18:26:32 +01:00 |
|
jshipsey
|
c5942dfcc9
|
purged references to npckind from anim files, removed warnings
|
2019-10-25 21:50:14 -04:00 |
|
jshipsey
|
2b5fd372c5
|
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
|
2019-10-25 21:50:14 -04:00 |
|
jshipsey
|
644939810f
|
added dragon skeleton
|
2019-10-25 21:33:59 -04:00 |
|