DaforLynx
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5ee9108e0d
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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4750aaa79e
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Changed touch_entities from a vec to a hashset.
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2021-04-03 15:13:04 -04:00 |
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Joshua Barretto
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286f6823b9
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Added patch for sticky hitboxes
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2021-03-29 21:52:05 +01:00 |
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Joshua Barretto
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6f72e53295
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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Sam
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8c91749cf8
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Switched to using ForceUpdate to forcefully update the client position after a blink
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2021-03-27 21:33:45 -04:00 |
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Sam
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c40ad922de
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Particles for summoned minions
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2021-03-27 21:05:15 -04:00 |
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Sam
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17eab079ee
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Gave mindflayer AI.
Fixed particles and made them sync across network.
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2021-03-27 21:05:06 -04:00 |
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Sam
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5ebd2cf1d0
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Added summon minions ability to mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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90e33cafb5
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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3452857d5c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Louis Pearson
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f90fc97026
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Use Depot instead of Store for BuildArea
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2021-03-27 07:54:02 -06:00 |
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Louis Pearson
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bd96e9020a
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Add commands to manage build areas
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2021-03-27 07:54:02 -06:00 |
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Louis Pearson
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4d1b486e3f
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Store build areas outside of CanBuild component
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2021-03-27 07:54:02 -06:00 |
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Joshua Barretto
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ee9eba542d
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Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.
See merge request veloren/veloren!1973
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2021-03-23 14:29:43 +00:00 |
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Avi Weinstock
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503f9c087b
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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Joshua Barretto
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4401230d4b
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Remove eye height check for beam
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2021-03-23 10:43:22 +01:00 |
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Joshua Barretto
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d09ee61834
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Added raycast check to beams
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2021-03-23 10:43:18 +01:00 |
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Samuel Keiffer
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d495459a12
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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Joshua Barretto
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17548c3ddb
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Marcel
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88c156a3ac
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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Joshua Barretto
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4b7f69f850
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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3aad8818fa
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Avi Weinstock
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49bf730c91
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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Vincent Foulon
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e35099fd84
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address comments
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2021-03-20 22:56:54 +01:00 |
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Sam
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e18c22a197
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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Vincent Foulon
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902029e977
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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Marcel Märtens
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fcb00df6b8
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
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Samuel Keiffer
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c96b191e6f
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Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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Imbris
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af56fb272b
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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Marcel Märtens
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94410ddedd
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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Imbris
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03f02f5829
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Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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Imbris
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2072d00c7b
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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Sam
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42c700bd2a
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Shockwaves and beams no longer use last position in calculating if they hit.
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2021-03-17 17:24:39 -04:00 |
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Imbris
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1792068e4e
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Remove extra instrumentation and the old voxel collider loop
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2021-03-16 23:42:13 -04:00 |
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Imbris
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d3f30fbfdb
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Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
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2021-03-16 23:32:03 -04:00 |
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Marcel Märtens
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f5ba496cd0
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fix ci
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2021-03-16 23:31:40 +01:00 |
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Marcel
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61aa7660ee
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Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes
See merge request veloren/veloren!1920
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2021-03-16 22:20:42 +00:00 |
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Sam
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11a43f232e
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NPCs no longer target players inside safezones (and consider them to be defeated)
Warding aura no longer sometimes bypasses safezone invulnerability
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2021-03-16 15:17:08 -04:00 |
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Avi Weinstock
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9bb42e0e99
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Fix mounting by making deferred {pos,vel} writes optional in physics.
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2021-03-16 14:04:28 -04:00 |
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Marcel Märtens
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0f405626e8
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create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
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2021-03-16 13:31:04 +01:00 |
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Imbris
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07bfa05fcb
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update changelog, clippy fixes
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2021-03-16 04:06:15 -04:00 |
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Imbris
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621b41e7d5
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Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs
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2021-03-16 03:50:45 -04:00 |
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Imbris
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351d2fc9bc
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Remove tweaks and plots
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2021-03-16 03:50:45 -04:00 |
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Imbris
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cc3faf479c
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Add tracy plot for showing use_grid
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2021-03-16 03:50:45 -04:00 |
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Imbris
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fc6434e191
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Remove commented out radius list
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2021-03-16 03:50:45 -04:00 |
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Imbris
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5bc9f584dd
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Setup spatial grid for entity versus entity collisions
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2021-03-16 03:50:45 -04:00 |
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Marcel
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779e8892cc
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Merge branch 'sam/buff-fix-test' into 'master'
Fif Buff Emission
See merge request veloren/veloren!1910
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2021-03-15 22:46:44 +00:00 |
|
Sam
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3aba9d48f2
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Test
|
2021-03-15 17:35:53 -04:00 |
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Joshua Barretto
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9fe64b445b
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Fixed incorrect velocity snapping on collision
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2021-03-15 20:28:48 +00:00 |
|
Sam
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0bd3e5e668
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Mounting fix
|
2021-03-15 00:26:19 -04:00 |
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