Snowram
ee95550355
Tweak offsets for theropods
2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
aa440c02bb
proper cycles on quadmed movement
2020-09-17 22:32:09 -04:00
Snowram
1097dbcc25
Improve adaptative quadmed run
2020-09-17 22:32:09 -04:00
jshipsey
883aa1754b
refining pace setup. refined species anim variables
2020-09-17 22:32:09 -04:00
jshipsey
47d5c635de
first attempt at adaptive stride system
2020-09-17 22:32:09 -04:00
jshipsey
b514fb4159
fix for animal attack motion bug
2020-09-17 22:32:09 -04:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
jshipsey
7525479a4c
fit dt issue
2020-09-17 22:18:49 -04:00
jshipsey
bd1984bf28
golem addition, fix for axe attack
2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
tylerlowrey
2b0c1e89f3
Refactored kicking the player into its own function + ran fmt on project
2020-09-14 07:54:05 +02:00
tylerlowrey
b64f3fa8a9
Removed unnecessary kicked error enum
2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682
Added main menu kick message with kick reason after player is kicked
2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee
Added ban message with reason when banned user attempts to login to server
2020-09-14 07:52:31 +02:00
Imbris
75761b60d9
Merge branch 'imbris/fix-mesh-panic' into 'master'
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Fix #746 and misc cleanup
Closes #746
See merge request veloren/veloren!1380
2020-09-13 01:48:27 +00:00
Imbris
3fbf8d7ca0
Remove chunk from mesh todo if neighbour is deleted, be more careful with z_start and z_end in terrain meshing
2020-09-12 21:02:00 -04:00
Marcel Märtens
ad63c65d2f
fix windows result check
2020-09-11 16:24:15 +02:00
Imbris
c3ae641fbb
Merge branch 'imbris/tracy' into 'master'
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Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
TheThirdSpartan
7fd673ecb2
Added localization config options for new death messages
2020-09-09 20:26:20 +00:00
Marcel Märtens
018d03d860
fix panic for macos
2020-09-09 12:11:56 +02:00
Marcel Märtens
68168b0ae4
replace heavy msgbox with light native-dialog
2020-09-08 23:49:49 +02:00
Raiyan Sayeed
906da2f0c7
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
7efbc74551
remove duplicate tracing filter code, fix compiling voxygen with the
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tracy feature
2020-09-06 22:28:14 -04:00
Imbris
0683a40741
Use finish_continuous_frame directly
2020-09-06 22:28:14 -04:00
Imbris
4f68a6df27
Update tracy crates, reduce overhead of timing, add more misc instrumentation
2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d
Sprinkle instrumentation in common crate,in particular in the ecs systems
2020-09-06 22:28:14 -04:00
Imbris
50ceb1c93e
Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
2020-09-06 22:28:14 -04:00
Imbris
d95e539495
Intial setup of tracy
2020-09-06 22:28:14 -04:00
TheThirdSpartan
6dbd1bc132
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Joshua Barretto
49c713a071
Merge branch 'zesterer/rtsim' into 'master'
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Beehives, Fireflies, and minor worldsim/lighting adjustments
See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
Marcel
3c4c178264
Merge branch 'snowram/issue-622' into 'master'
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Add 1st and 2nd item of inventory in hotbar
See merge request veloren/veloren!1314
2020-09-05 08:45:21 +00:00
Imbris
0b9f2a5d3b
Merge branch 'sharp/default-shadows-real' into 'master'
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Make shadow maps the default.
See merge request veloren/veloren!1361
2020-09-05 05:47:21 +00:00
Joshua Yanovski
66f49d5386
Merge branch 'sharp/default-shadows' into 'master'
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Create (segment, offset) just once per figure.
See merge request veloren/veloren!1360
2020-09-04 15:54:55 +00:00
Joshua Yanovski
a2de759296
Make shadow maps the default.
2020-09-04 16:41:08 +02:00
Joshua Barretto
0adc57e487
Made particle code more rugged
2020-09-04 11:49:49 +01:00
Joshua Barretto
0c0f150140
fmt
2020-09-04 11:48:57 +01:00
Joshua Barretto
70f52d876a
Improved lighting
2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24
adjustments to firefly density
2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a
added fireflies to reed and flowers, readded sunflowers
2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
scott-c
69e0bf2023
fix missing firework particle rng & adjust firework colors
2020-09-01 20:33:17 +08:00
Joshua Yanovski
4eeb131f4b
Create (segment, offset) just once per figure.
2020-09-01 11:23:19 +02:00
Joshua Yanovski
7e6975d881
Merge branch 'sharp/typed-body' into 'master'
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Further generalize the typed module.
See merge request veloren/veloren!1346
2020-09-01 06:29:35 +00:00
Monty Marz
a6abda391f
orcs adjustment and inline_tweak crate
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Adjust female orc headsize
add inline_tweak crate to voxygen and anim
format cargo.toml alphabetically
2020-08-31 15:26:46 +00:00
Joshua Yanovski
6f3d5da6f3
Further generalize the typed module.
...
This enables us to automatically create configuration formats from enums
or structs. For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case. For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).
So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate. So I fixed it there instead.
2020-08-31 05:59:44 +02:00
Marcel
b6c07718dc
make logging easier and not as verbose on windows
2020-08-30 18:02:37 +00:00