2321 Commits

Author SHA1 Message Date
Marcel
f01114f47a Merge branch 'aweinstock/agent-retargetting' into 'master'
In `agent::Sys`, perform target selection periodically to avoid agents going...

See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Christof Petig
88a6dfbaee adapt unit test 2021-03-24 07:37:46 +01:00
Christof Petig
c207403465 loop over slots_mut instead of using an index 2021-03-24 07:37:46 +01:00
Christof Petig
d67ff9ee1d replace an unwrap by returning an Option 2021-03-24 07:37:45 +01:00
Avi Weinstock
35e729d919 In agent::Sys, perform target selection periodically to avoid agents going after their target too singlemindedly. 2021-03-23 23:00:05 -04:00
Joshua Barretto
ee9eba542d Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.

See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Marcel
ba0a2ce63c Merge branch 'sam/continuous-roll' into 'master'
Roll Tweaks

See merge request veloren/veloren!1975
2021-03-23 09:46:21 +00:00
Avi Weinstock
657f6d6185 Remove level from create_ship and CreateShip. 2021-03-23 10:44:42 +01:00
Avi Weinstock
e389c3597f Add ServerEvent::CreateShip, and use it instead of CreateNpc for RtSim airships. 2021-03-23 10:44:37 +01:00
Avi Weinstock
503f9c087b Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Joshua Barretto
4401230d4b Remove eye height check for beam 2021-03-23 10:43:22 +01:00
Joshua Barretto
d09ee61834 Added raycast check to beams 2021-03-23 10:43:18 +01:00
heydabop
bc75323bb1 Fix #962 - kick old client and add new client on duplicate login 2021-03-22 19:15:24 -05:00
Sam
ce44086530 If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Marcel Märtens
8838bddefe update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Marcel Märtens
bb8c7f46fb warn when a single system takes longer than 500ms 2021-03-22 14:26:05 +01:00
Samuel Keiffer
639a40558f Merge branch 'loot-tables' into 'master'
Loot tables

See merge request veloren/veloren!1968
2021-03-22 09:39:35 +00:00
Samuel Keiffer
b0dbdbdf9f Loot tables 2021-03-22 09:39:35 +00:00
Justin Shipsey
fef5607829 Merge branch 'slipped/animtweaks' into 'master'
airship movement bits

See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Samuel Keiffer
d495459a12 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
jshipsey
87b3cb8270 airship movement bits 2021-03-21 21:43:49 -04:00
Joshua Barretto
17548c3ddb Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
abdba70178 Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
0f201c5e09 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
677a8d0c21 Fetch InputAttr from controller 2021-03-21 19:11:44 +00:00
Marcel
88c156a3ac Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Marcel
174c755740 Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code

See merge request veloren/veloren!1961
2021-03-21 18:34:21 +00:00
Marcel Märtens
1b5aa47e03 harden slowjob code 2021-03-21 18:45:23 +01:00
Joshua Barretto
4b7f69f850 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
3aad8818fa Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
50af548636 Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Vincent Foulon
d0dcf5228e remove CharacterAbility::Climb 2021-03-21 00:35:34 +01:00
Vincent Foulon
2e76966868 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
Avi Weinstock
49bf730c91 Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
e35099fd84 address comments 2021-03-20 22:56:54 +01:00
Sam
73bb583235 Increased combo duration by 50% 2021-03-20 16:44:18 -04:00
Sam
e18c22a197 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Vincent Foulon
902029e977 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Marcel Märtens
fcb00df6b8 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Samuel Keiffer
c96b191e6f Parallelized beam 2021-03-19 20:18:36 +00:00
Imbris
af56fb272b More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
Snowram
0dabf089f2 Various visual fixes 2021-03-18 22:53:06 +01:00
Marcel Märtens
94410ddedd cleanup faster physics calc 2021-03-18 15:22:28 +01:00
Imbris
03f02f5829 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
Imbris
2072d00c7b Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test

See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
76fee3aa54 Merge branch 'sam/fix-dash' into 'master'
Fixed dash

See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Joshua Barretto
dc40803f1f Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage

See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
55bab83f5d Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.

See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
440ccdfdd2 Fixed dash 2021-03-17 20:13:12 -04:00
DaforLynx
53362d02ed Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00