Imbris
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64398f6c0a
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Try out using storage buffer for sprite vertices
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2021-06-02 23:59:50 -04:00 |
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Imbris
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8d63446300
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Almost implement instance merging for sprites (validation error), rebase
fix
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2021-06-02 23:59:50 -04:00 |
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Imbris
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7012e16706
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Properly rebind shadow textures when they are changed
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Capucho
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672ac0dbf3
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Fix the buffer slicing in the submodel
Fixes the void figures
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2021-06-02 23:59:48 -04:00 |
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Capucho
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b6c37be299
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Re enable sprite rendering
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2021-06-02 23:59:48 -04:00 |
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Imbris
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fe6cf0396f
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Draw water
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2021-06-02 23:59:48 -04:00 |
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Imbris
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99d74147e5
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No cube spam
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2021-06-02 23:59:48 -04:00 |
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Imbris
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aa17132f9d
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Start lod, update wgpu to fix viewport count validation error
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2021-06-02 23:59:48 -04:00 |
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Capucho
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1083d04c73
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Reenable terrain rendering
Refractor col lights
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2021-06-02 23:59:48 -04:00 |
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Capucho
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1668e834f8
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Renable the figure and terrain drawing code (not working yet)
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2021-06-02 23:59:47 -04:00 |
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Imbris
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1e2d956106
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Render the UIs
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2021-06-02 23:59:47 -04:00 |
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Imbris
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628d9391d3
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Add generic Bound<T> type for grouping consts/other bindable things with bind groups
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2021-06-02 23:59:47 -04:00 |
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