5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
c320604a36
Support multiple texture formats for screenshots
2022-01-25 00:36:08 -05:00
aca088388b
Update assets_manager
to 0.7
2021-12-12 22:11:47 +01:00
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
34eb58cded
Fix dir is empty check when setting WGPU_TRACE_DIR
2021-09-24 15:07:12 +01:00
5500435d2f
Revert "Replace shaderc with naga"
...
This reverts commit 446d93dda0
.
2021-09-04 11:59:18 -07:00
446d93dda0
Replace shaderc with naga
2021-08-31 22:53:10 +01:00
a5ec81844f
Add WGPU adapter selection using WGPU_ADAPTER
2021-08-13 12:39:44 +00:00
bc821a46cd
code cleanup
2021-08-11 09:42:29 +02:00
889a8d11f5
zest prefers this over await
2021-08-11 01:23:48 +02:00
32e58c4b17
remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
2021-08-11 00:38:03 +02:00
a1026c36f5
Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
2021-08-01 18:50:39 -04:00
147e4f00f6
Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs
2021-08-01 18:50:38 -04:00
6cabd74871
Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
2021-08-01 18:50:38 -04:00
29bfee26c0
Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
2021-08-01 18:50:37 -04:00
2d83ef1c0e
Initial bloom impl
2021-08-01 18:50:37 -04:00
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
9454c34cc2
Submit queue when maintaining and minimized
2021-06-16 20:22:33 +01:00
cb55676bb9
poll device to cleanup resources
2021-06-16 14:07:23 +01:00
2d7b82c2f4
Do some checks to make sure WGPU_TRACE_DIR is useable if set and exit early if it isn't to avoid the user not being aware that they are failing to collect a trace
2021-06-16 03:24:10 -04:00
19f741b33f
Show the graphics backend in the hud debug info and include the adapter info when panicking in the wgpu error handler
2021-06-16 03:24:10 -04:00
09a914aa84
Log format used for the swapchain
2021-06-16 03:24:10 -04:00
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
b647cd35f1
Don't draw when window size is minimized
2021-06-04 23:37:33 +01:00
36c28af46d
Regenerate the swapchain if the frame is outdated
2021-06-04 20:37:39 +01:00
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
be5ee8e205
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
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- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
2da58029b9
Make models require a non-zero amount of vertices
2021-06-03 00:10:06 -04:00
81939b4e4e
Remove uneeded commented out gfx rendering code
2021-06-03 00:10:06 -04:00
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
d5f4a4443a
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
93ad05d237
Fix most of the cargo check warnings
2021-06-03 00:10:05 -04:00
972a6f3605
Replace default wgpu error handler with one that includes the error in the panic message
2021-06-03 00:10:05 -04:00
c381059e28
Require WGPU_TRACE_DIR to be set manually instead of having a default value
2021-06-03 00:10:05 -04:00
30f02af6a4
Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
2021-06-03 00:10:04 -04:00
c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
5b4c60c4ec
Fix wrong intermediate target texture format
2021-06-02 23:59:51 -04:00
72cb3d0124
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-06-02 23:59:50 -04:00
aa2c7721fe
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
390048263a
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-06-02 23:59:50 -04:00
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
89cb00907a
Display gpu timing info in the HUD when enabled
2021-06-02 23:59:50 -04:00
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
8d63446300
Almost implement instance merging for sprites (validation error), rebase
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fix
2021-06-02 23:59:50 -04:00