1315 Commits

Author SHA1 Message Date
Joshua Barretto
f520fcb8c2 Optimised entity sync code, increased animation throttling distance 2021-03-16 02:49:33 +00:00
Joshua Barretto
ee3d9443a1 Increased network throttling for reduced network bandwidth 2021-03-16 02:40:56 +00:00
James Melkonian
aef24832b3 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Marcel
6bd2adab2b Merge branch 'sam/explosion-fix' into 'master'
Explosions now take into account hitbox of entity.

See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
cea87d2e9a Rebalanced explosion strengths 2021-03-15 00:36:07 -04:00
Sam
fa498cc6cc Explosions now take into account hitbox of entity. 2021-03-14 23:45:55 -04:00
Avi Weinstock
140b958193 Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
0fe0562300 Add lerping of physics to extrapolated position, and enable sending updates for stopped entities. 2021-03-14 23:20:48 -04:00
Avi Weinstock
ee7f760e78 Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
036e0c1f02 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
1395462c27 More relative motion changes 2021-03-14 23:14:26 -04:00
Avi Weinstock
956b913a95 /airship angle command and RtSim airships. 2021-03-14 23:14:26 -04:00
Joshua Barretto
6dbf033c61 Mountable airships 2021-03-14 23:14:25 -04:00
Joshua Barretto
1a850ae65f Smooth airship movement 2021-03-14 23:14:21 -04:00
James Melkonian
acf8b1b5cd Allow spawned airships to move 2021-03-14 23:09:52 -04:00
Avi Weinstock
c5c9855ab8 Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning. 2021-03-14 23:09:51 -04:00
Avi Weinstock
711509d0c1 Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct). 2021-03-14 23:09:51 -04:00
Avi Weinstock
ff3f3d1271 Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Marcel
5ac731254d Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions

See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Forest Anderson
7135c3b1fd Merge branch 'synis/fix-safezone-mass' into 'master'
Fix safezone entity mass

See merge request veloren/veloren!1902
2021-03-15 00:52:03 +00:00
Sam
ce5ee03000 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
9733979565 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Sam
98f82798f7 Secondary input now fully functional 2021-03-14 17:26:53 -04:00
Sam
37705fee6d Primary ability fully functional. 2021-03-14 17:26:53 -04:00
Sam
282e574909 Support for canceling an input. Boost state hooked up to system. 2021-03-14 17:26:52 -04:00
Sam
efa3cb499e Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Synis
a4c0205369 Added mass to safezone entity 2021-03-14 22:04:56 +01:00
Snowram
9c45f5c32d Theropod charge attack 2021-03-14 18:10:40 +01:00
Christof Petig
4cdfab236a Implement /price_list (work in progress), stub for /buy and /sell
remove outdated economic simulation code

remove old values, document

add natural resources to economy

Remove NaturalResources from Place (now in Economy)

find closest site to each chunk

implement natural resources (the distance scale is wrong)

cargo fmt

working distance calculation

this collection of natural resources seem to make sense, too much Wheat though

use natural resources and controlled area to replenish goods

increase the amount of chunks controlled by one guard to 50

add new professions and goods to the list

implement multiple products per worker

remove the old code and rename the new code to the previous name

correctly determine which goods guards will give you access to

correctly estimate the amount of natural resources controlled

adapt to new server API

instrument tooltips

Now I just need to figure out how to store a (reference to) a closure

closures for tooltip content generation

pass site/cave id to the client

Add economic information to the client structure
(not yet exchanged with the server)

Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap

Specialize the Crafter into Brewer,Bladesmith and Blacksmith

working server request for economic info from within tooltip

fully operational economic tooltips
I need to fix the id clash between caves and towns though

fix overlapping ids between caves and sites

display stock amount

correctly handle invalid (cave) ids in the request

some initial balancing, turn off most info logging

less intrusive way of implementing the dynamic tool tips in map

further tooltip cleanup

further cleanup, dynamic tooltip not fully working as intended

correctly working tooltip visibility logic

cleanup, display labor value

separate economy info request in a separate translation unit

display values as well

nicer display format for economy

add last_exports and coin to the new economy

do not allocate natural resources to Dungeons (making town so much larger)

balancing attempt

print town size statistics

cargo fmt (dead code)

resource tweaks, csv debugging

output a more interesting town (and then all sites)

fix the labor value logic (now we have meaningful prices)

load professions from ron (WIP)

use assets manager in economy

loading professions works

use professions from ron file

fix Labor debug logic

count chunks per type separately
(preparing for better resource control)

better structured resource data

traders, more professions (WIP)

fix exception when starting the simulation

fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading

documentation clean up

fix merge artifact

Revise trader mechanic

start Coin with a reasonable default

remove the outdated economy code

preserve documentation from removed old structure

output neighboring sites (preparation)

pass list of neighbors to economy

add trade structures

trading stub

Description of purpose by zesterer on Discord

remember prices (needed for planning)

avoid growing the order vector unboundedly

into_iter doesn't clear the Vec, so clear it manually

use drain to process Vecs, avoid clone

fix the test server

implement a test stub (I need to get it faster than 30 seconds to be more useful)

enable info output in test

debug missing and extra goods

use the same logging extension as water, activate feature

update dependencies

determine good prices, good exchange goods

a working set of revisions

a cozy world which economy tests in 2s

first order planning version

fun with package version

buy according to value/priority, not missing amount

introduce min price constant, fix order priority

in depth debugging

with a correct sign the trading plans start to make sense

move the trade planning to a separate function

rename new function

reorganize code into subroutines (much cleaner)

each trading step now has its own function

cut down the number of debugging output

introduce RoadSecurity and Transportation

transport capacity bookkeeping

only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)

Coin is now listed as a payment (although not used)

proper transportation estimation (although 0)

remove more left overs uncovered by viewing the code in a merge request

use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)

don't order the missing good multiple times
also it uses coin to buy things!

fix warnings and use the transportation from stock again

cargo fmt

prepare evaluation of trade

don't count transportation multiple times

fix merge artifact

operational trade planning
trade itself is still misleading

make clippy happy

clean up

correct labor ratio of merchants (no need to multiply with amount produced)

incomplete merchant labor_value computation

correct last commit

make economy of scale more explicit

make clippy happy (and code cleaner)

more merchant tweaks (more pop=better)

beginning of real trading code

revert the update of dependencies

remove stale comments/unused code

trading implementation complete (but untested)

something is still strange ...

fix sign in trading

another sign fix

some bugfixes and plenty of debugging code

another bug fixed, more to go

fix another invariant (rounding will lead to very small negative value)

introduce Terrain and Territory

fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
511ba7be40 Merge branch 'imbris/tracy-tweaks' into 'master'
Improvements for tracy server analysis and other misc tweaks

See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
aff3536ac9 Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode 2021-03-13 13:30:20 -05:00
Imbris
7d3f0c34d5 Fix server panic 2021-03-13 03:57:06 -05:00
Imbris
26df88bcdb Add tracy entity count plot, span tweaks 2021-03-13 02:59:58 -05:00
Imbris
87a7d7afd1 Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Marcel Märtens
170f2db066 lock on streams to allow parallel send 2021-03-12 09:25:12 +01:00
Marcel
07b134da27 Merge branch 'xMAC94x/server_parallize' into 'master'
handle msg as part of the servers state for best parallelisation. also include agent there

See merge request veloren/veloren!1878
2021-03-11 21:52:18 +00:00
Marcel
f796b6edb4 Merge branch 'xMAC94x/non_blocking_register' into 'master'
Auth requests are now done async, the register system is fetching it, via a PendingLogin component

See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
c3c319dae8 Made /time relative to the current day for day-relative times 2021-03-11 19:13:19 +00:00
Marcel Märtens
025b408e0c handle msg as part of the servers state for best parallelisation. also include agent there 2021-03-11 19:09:21 +01:00
Samuel Keiffer
5e5ec967d1 Merge branch 'sam/sceptre-overhaul' into 'master'
Overhaul sceptre

Closes #768

See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
2a71c68fa2 Allow HTTP auth servers again.
only `localhost` are allowed in a release build.
 when debug assertions are on, others are also allowed.

This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
aa2a5a2549 fix tracy 2021-03-11 17:05:17 +01:00
Marcel Märtens
eacb60cfa0 Auth requests are now done async, the register system is fetching it, via a PendingLogin component
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net`
2021-03-11 17:05:02 +01:00
Marcel Märtens
db4e86a38b git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
ccgauche
e11ee82c44 Fixed clippy 2021-03-10 21:10:08 +01:00
ccgauche
8b1c74759b Change Ecs access system to allow write accesses to be used + reintroduced get_player_name 2021-03-10 19:36:53 +01:00
Marcel Märtens
e848bac228 update specs to get rid of old deps 2021-03-10 13:22:17 +01:00
Marcel
276e408786 Merge branch 'aweinstock/validate-char-create' into 'master'
Validate starting item and body type server-side.

See merge request veloren/veloren!1869
2021-03-10 01:42:42 +00:00
Marcel
0e5f63735b Merge branch 'ccgauche/move-back-register-to-system' into 'master'
Moved back register to a system

See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Avi Weinstock
ad31b40aea Validate starting item and body type server-side. 2021-03-09 18:28:25 -05:00