Commit Graph

3207 Commits

Author SHA1 Message Date
Imbris
f83110cfc9 Fix culling of postprocess/cloud triangles 2021-04-25 08:13:19 -04:00
Imbris
f268c8fba8 Particles compiles and runs (no visuals yet) 2021-04-25 08:13:19 -04:00
Capucho
b7d22c7971 Remove the depth buffer from the Third drawer 2021-04-25 08:13:19 -04:00
Capucho
c159346489 Shader fixes 2021-04-25 08:13:19 -04:00
Capucho
a6d5d6df7c Update dependencies 2021-04-25 08:13:19 -04:00
Imbris
48b8ec5d49 Almost make clouds/postproccess run 2021-04-25 08:13:19 -04:00
Imbris
4667512b5a Render the UIs 2021-04-25 08:13:19 -04:00
Imbris
49cb1520ca Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-04-25 08:13:18 -04:00
Imbris
455082a7af Render Ui 2021-04-25 08:12:52 -04:00
Imbris
90a1371673 Color! 2021-04-25 08:11:37 -04:00
Imbris
0f569266aa fixed validation errors when creating pipelines 2021-04-25 08:11:37 -04:00
Imbris
53b3bd7e2c No crash on startup 2021-04-25 08:11:37 -04:00
Imbris
612e4fe823 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-25 08:11:37 -04:00
Imbris
73f5c571d5 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-04-25 08:11:37 -04:00
Imbris
c5235590e3 migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-04-25 08:11:37 -04:00
Imbris
27bea8379b Make compile through various changes, update wgpu to latest git 2021-04-25 08:11:37 -04:00
Capucho
81148b3664 More fixes 2021-04-25 08:11:37 -04:00
Capucho
801dec8ebe Switched from zerocopy to bytemuck
Fixing errors
2021-04-25 08:11:37 -04:00
Capucho
03f8531945 Made the layouts more compact 2021-04-25 08:11:37 -04:00
Capucho
f7ae702410 Finished porting all pipelines 2021-04-25 08:11:37 -04:00
Capucho
574a930864 Began porting pipeline creation 2021-04-25 08:11:37 -04:00
Capucho
5d487b2299 ported all pipelines 2021-04-25 08:11:37 -04:00
Capucho
27f0afc786 Ported most of the textures and models related methods 2021-04-25 08:11:37 -04:00
Capucho
56428a2c4e Started the report of wgpu 2021-04-25 08:11:37 -04:00
juliancoffee
8fd1037bf3 Update doc-strings 2021-04-25 09:12:15 +03:00
Snowram
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481 Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
Make skillbar buttons account for energy cost reduction

See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Ygor Souza
4f71c621f4 Make skillbar buttons account for energy cost reduction
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
juliancoffee
dc8d306890 Fix off-by-one error in localization tests
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628 Fixed broken crafting sprite requirement 2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531 comments 2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0 formatting 2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Imbris
1af4a04231 Revert "Merge branch 'revert-b10718c5' into 'master'"
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223 Merge branch 'zesterer/lanterns' into 'master'
Made characters carry lanterns higher when possible

See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82 Improvements to lantern holding when sitting 2021-04-21 16:54:03 +01:00
Joshua Barretto
ed7cc12213 Made characters carry lanterns higher when possible 2021-04-21 15:59:29 +01:00