Imbris
f83110cfc9
Fix culling of postprocess/cloud triangles
2021-04-25 08:13:19 -04:00
Imbris
f268c8fba8
Particles compiles and runs (no visuals yet)
2021-04-25 08:13:19 -04:00
Capucho
b7d22c7971
Remove the depth buffer from the Third drawer
2021-04-25 08:13:19 -04:00
Capucho
c159346489
Shader fixes
2021-04-25 08:13:19 -04:00
Capucho
a6d5d6df7c
Update dependencies
2021-04-25 08:13:19 -04:00
Imbris
48b8ec5d49
Almost make clouds/postproccess run
2021-04-25 08:13:19 -04:00
Imbris
4667512b5a
Render the UIs
2021-04-25 08:13:19 -04:00
Imbris
49cb1520ca
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-04-25 08:13:18 -04:00
Imbris
455082a7af
Render Ui
2021-04-25 08:12:52 -04:00
Imbris
90a1371673
Color!
2021-04-25 08:11:37 -04:00
Imbris
0f569266aa
fixed validation errors when creating pipelines
2021-04-25 08:11:37 -04:00
Imbris
53b3bd7e2c
No crash on startup
2021-04-25 08:11:37 -04:00
Imbris
612e4fe823
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-25 08:11:37 -04:00
Imbris
73f5c571d5
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-04-25 08:11:37 -04:00
Imbris
c5235590e3
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-04-25 08:11:37 -04:00
Imbris
27bea8379b
Make compile through various changes, update wgpu to latest git
2021-04-25 08:11:37 -04:00
Capucho
81148b3664
More fixes
2021-04-25 08:11:37 -04:00
Capucho
801dec8ebe
Switched from zerocopy to bytemuck
...
Fixing errors
2021-04-25 08:11:37 -04:00
Capucho
03f8531945
Made the layouts more compact
2021-04-25 08:11:37 -04:00
Capucho
f7ae702410
Finished porting all pipelines
2021-04-25 08:11:37 -04:00
Capucho
574a930864
Began porting pipeline creation
2021-04-25 08:11:37 -04:00
Capucho
5d487b2299
ported all pipelines
2021-04-25 08:11:37 -04:00
Capucho
27f0afc786
Ported most of the textures and models related methods
2021-04-25 08:11:37 -04:00
Capucho
56428a2c4e
Started the report of wgpu
2021-04-25 08:11:37 -04:00
juliancoffee
8fd1037bf3
Update doc-strings
2021-04-25 09:12:15 +03:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
0f6b902924
Idle, run, vel/ori aware fly anims
2021-04-25 02:14:49 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481
Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
...
Make skillbar buttons account for energy cost reduction
See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee
Merge branch 'xvar/server-version-check' into 'master'
...
Added client/server version mismatch warnings
See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f
Added client/server version mismatch message when a network error is encountered during client init.
...
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Ygor Souza
4f71c621f4
Make skillbar buttons account for energy cost reduction
...
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
juliancoffee
dc8d306890
Fix off-by-one error in localization tests
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BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628
Fixed broken crafting sprite requirement
2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531
comments
2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0
formatting
2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2
fix for 1h on back
2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
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This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82
Improvements to lantern holding when sitting
2021-04-21 16:54:03 +01:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00