Joshua Barretto
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67241fec31
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Massively increased efficiency of terrain meshing, chunks generate from centre
Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
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2019-05-13 13:08:17 +01:00 |
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robojumper
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ba10ca38ba
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Fix chunk meshing
Former-commit-id: d3a53602e4b480ab9db0a2a98e25cbba5081b624
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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f600eca072
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start fixing chunk rendering, noticed stack overflow crash
Former-commit-id: 334904276580cd78f5d5e3bf010a86fcd822cfdf
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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592477752e
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move sample() to returning VolMap, incomplete VolMap meshing code
Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
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2019-05-13 11:03:47 +01:00 |
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robojumper
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7091557b82
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Rename mod ao to vol
Former-commit-id: ef126e03761b18151594780777fa27e94efe24d7
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2019-04-28 23:35:47 +02:00 |
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robojumper
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021c6eeda1
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Generalize meshing and AO code over terrain, figure
Former-commit-id: f0a91173ec5a0a9c683e6d1c222cb74e858625b7
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2019-04-28 19:12:45 +02:00 |
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robojumper
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32509d2fb1
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Add terrain ambient occlusion
Former-commit-id: de73dcb09f68bcad5dc7431c30849e16f68c5ab7
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2019-04-28 17:10:09 +02:00 |
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Joshua Barretto
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0b0c71592c
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Fixed orientation issue
Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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9105bf0811
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Added better terrain collisions
Former-commit-id: 38de44654d8050260a19a1da6c40c0f701602f13
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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f210de09df
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Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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8a37662cf0
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Cleaned up codebase, added cursor grab toggle
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2019-01-23 22:21:47 +00:00 |
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Joshua Barretto
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248577bdef
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Added test terrain loading and meshing
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2019-01-23 20:01:58 +00:00 |
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