Joshua Yanovski
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1c38230494
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Fix players being able to pick up other players.
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2021-04-11 15:52:55 +02:00 |
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Marcel
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e0af7d8d87
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Merge branch 'UMR1352/fix#1059' into 'master'
fix issue #1059: Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
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2021-04-10 17:41:43 +00:00 |
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Joshua Yanovski
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909f2c4680
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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Enrico Marconi
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b9c01d990f
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fix issue #1059: Debug items should disappear when dropped
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2021-04-09 13:46:43 +02:00 |
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Marcel Märtens
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1b38cfbd2d
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remove spamming of the logs
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2021-04-08 23:55:13 +02:00 |
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Imbris
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fd30663156
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Vincent Foulon
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5809116afa
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Remove TRADE capability, use trade_site attribute instead
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2021-04-08 19:06:57 +02:00 |
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Vincent Foulon
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7c4da6e501
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Address comments
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2021-04-08 18:33:00 +02:00 |
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Louis Pearson
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b80bc61eb8
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Document Travel enum
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2021-04-08 05:40:56 -06:00 |
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Louis Pearson
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a7c1a97dda
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Use distance_squared to speed up calculations
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2021-04-08 05:10:22 -06:00 |
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Louis Pearson
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3bcdd06c87
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Fix travellers stuck in town
There was an off by one error in the code that negates the progress
along paths that are reversed.
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2021-04-08 05:10:04 -06:00 |
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Louis Pearson
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ee302607f0
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Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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1b3c52aecc
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Refine airship pathing
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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275296b15e
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Add CustomPath to Travel enum
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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3f488db523
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Convert rtsim pathfinding logic to a FSM
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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3d000833a6
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Resolve comments
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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dfad4f9a49
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Expect instead of unwrap
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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91df480e4b
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Make rtsim entities ensure sanity of track
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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642dcf08b8
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First pass at rtsim following paths
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2021-04-08 04:19:02 -06:00 |
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Vincent Foulon
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8cb001e91b
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Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
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2021-04-07 22:02:57 +02:00 |
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Vincent Foulon
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e0da6aa572
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Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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d3045ddff9
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address mutability comment
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2021-04-07 17:39:12 +02:00 |
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Vincent Foulon
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c33e73bbed
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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72d0067e5c
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Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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Vincent Foulon
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6c65e213c4
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cleanup old code
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2021-04-07 17:26:27 +02:00 |
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Vincent Foulon
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1aebb5a0e7
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Change check for trading NPC
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2021-04-07 17:26:19 +02:00 |
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Vincent Foulon
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822db0895c
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Use Behavior into Agent
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2021-04-07 17:26:12 +02:00 |
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Vincent Foulon
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ccf89c4275
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Create Behavior component
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2021-04-07 17:21:53 +02:00 |
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Vincent Foulon
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024e366126
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Add missing translations + Add "enemy_killed" text for villagers
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2021-04-07 13:26:15 +02:00 |
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Louis Pearson
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a2fda31449
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Add default world build AABB
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2021-04-05 07:39:09 -06:00 |
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Marcel
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d7ed57ca7e
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Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
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2021-04-04 22:09:16 +00:00 |
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DaforLynx
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5ee9108e0d
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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33503bd9c2
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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ed5cb2b5f0
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Changelog. Fixed a few qualities.
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2021-04-02 23:04:36 -04:00 |
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Sam
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e83a2eef3d
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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8d1700b882
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Moved food items into their own loot tables.
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2021-04-02 23:04:32 -04:00 |
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Sam
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01296ac816
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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0a29d93164
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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25034a6a0b
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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f88fd5f349
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Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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4cc4e3a158
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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7846c6fdbf
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Marcel
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1add298f21
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Merge branch 'vfoulon80/trading-dialogues' into 'master'
Add dialogue when the Merchant is busy and randomize some trading dialogues
See merge request veloren/veloren!2038
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2021-04-01 18:08:44 +00:00 |
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Vincent Foulon
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ce5970c8c1
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address review comments
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2021-04-01 19:13:08 +02:00 |
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aljazerzen
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697d4a52d9
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login trim username, improve validation, social ordering
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2021-04-01 16:43:27 +02:00 |
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aljazerzen
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205e989350
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after leaving group, issue warning instead of changing chat mode
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2021-04-01 15:43:50 +02:00 |
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aljazerzen
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f7ba4148b3
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after leaving a group, set chat mode to world
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2021-04-01 15:43:05 +02:00 |
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Vincent Foulon
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b6ea31446f
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Add dialogue when the Merchant is busy and randomize some trading dialogues
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2021-03-31 19:06:41 +02:00 |
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Avi Weinstock
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19ac0b2245
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Allow fast stacking into and out of a trade with {ctrl,shift} click.
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
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2021-03-30 18:39:10 -04:00 |
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Marcel
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b6481e759d
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Merge branch 'james/fix-merchant-wander' into 'master'
Fix merchant wandering
See merge request veloren/veloren!2035
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2021-03-30 10:52:42 +00:00 |
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