836 Commits

Author SHA1 Message Date
Raiyan Sayeed
af0aecda32 added option for borderless fullscreen in setting -> graphics menu 2020-09-07 05:12:15 +00:00
TheThirdSpartan
44499b16f4 adding feature requested in issue #153 - displaying your alias in game as 'you' 2020-09-06 19:42:32 +00:00
Joshua Barretto
c1d1aca079 Made particle code more rugged 2020-09-04 11:49:49 +01:00
Joshua Barretto
91ff3e90ea Improved lighting 2020-09-04 11:48:57 +01:00
Monty Marz
b7610981de reed models 2020-09-04 11:48:57 +01:00
Joshua Barretto
76b4a90828 Added bee hives 2020-09-04 11:48:56 +01:00
Joshua Barretto
31ec289ebf Added fireflies, reeds near rivers 2020-09-04 11:48:56 +01:00
Joshua Barretto
ac3ed2695c Made light attenuation nicer, fixed campfire light offset 2020-09-04 11:48:54 +01:00
Marcel
995e4a9df1 Merge branch 'intel-gpu-fix' into 'master'
Fix a crash and model/shadow issues on Intel Gen7/7.5 GPUs.

See merge request veloren/veloren!1349
2020-09-03 09:11:19 +00:00
Marcel
466d5cc450 Merge branch 'update-zh' into 'master'
update the Simplified Chinese translation

See merge request veloren/veloren!1350
2020-09-02 08:07:28 +00:00
law4x
5e624456bb update the Simplified Chinese translation 2020-09-02 08:07:27 +00:00
scott-c
1964779355 fix missing firework particle rng & adjust firework colors 2020-09-01 20:33:17 +08:00
Lippy13
bcef507bd9 Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout. 2020-08-31 19:50:45 +01:00
Lippy13
3f5a9b9fce Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code. 2020-08-31 19:49:01 +01:00
Marcel
61d047d43f Merge branch 'vzikl/add-zh-translation' into 'master'
Update to OpenSource Font - WQY-ZenHei & add zh_CN

See merge request veloren/veloren!1304
2020-08-30 20:40:01 +00:00
VZIKL
e5760d3fd3 Update to OpenSource Font - WQY-ZenHei & add zh_CN 2020-08-30 20:40:01 +00:00
black silence
1e1e4a7890 fix several DE translations 2020-08-28 20:37:28 +02:00
Joshua Yanovski
709c4d5ac6 Move sprite data to a config file. 2020-08-28 09:23:43 +02:00
Joshua Yanovski
ae6174b43c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
scott-c
fadfc4e846 Add combat sfx #647 2020-08-26 19:28:00 +08:00
Joshua Barretto
b2d6a08fe9 Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements

See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
90b0012637 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Joshua Barretto
73dcc7cd00 Improved single-tick projectile wall/entity collision bug 2020-08-25 00:04:04 +01:00
Joshua Barretto
346dd951eb Fixed quadruped hitboxes 2020-08-24 21:46:08 +01:00
Joshua Barretto
a1271f9f26 Fixed bad hitbox radii and adjusted field colour 2020-08-24 20:52:18 +01:00
Joshua Barretto
c32fe3e7ae Improved world colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
4dbbcbe144 Less harsh terrain noise 2020-08-24 12:36:27 +01:00
Joshua Barretto
6cf30904b8 Less bizarre rock and stalagtite colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
35d4dd1405 Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
Joshua Barretto
872058e022 Adjusted worldgen colours for new lighting model 2020-08-24 12:36:27 +01:00
Joshua Barretto
a836cd02bf Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
Fixed NVidia shiny water shader bug and re-enabled in settings

See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
7bf2c12bed set shiny water to default 2020-08-23 22:58:01 -07:00
Monty Marz
ec759b6798 various fixes
Balanced crafted weapon power

Adjusted tooltip color

Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
fec55d9150 Fixes
Fix Cave NPCs only spawning very deep inside caves

Increase twig density

Adjust armour values and ingredients for starter sword

fix healing rod using the wrong model

Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
f608bf6cd8 fix particles rendering before water
revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
12546d6bf4 Address comments, clippy and minor adjustments
first bunch of comments addressed

change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects

campfire adjustments, reduced grass density due to FPS issues

readded item descriptions to the crafting window, item desc for craftable armour

address comments
happy clippy, happy life
clippy

clippy

more clippy
fmt

revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
4a81080b0d Fixed NVidia shiny water shader bug and re-enabled in settings
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
0edfc93ec7 craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
998815b438 Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff. 2020-08-21 19:36:20 +02:00
Monty Marz
e9c2f96679 fix tooltips in char selection, more balancing
fix talking animals

fix critter exp, stronger villagers

biped large balancing

more villager balancing, mushroom spawning rate

more balancing

fix rebase

multiple loottables

Add tarasque and bonerattler armour

Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.

Added loot tables for consumables and food. Trimmed down default loot table.

remove male and female sign from char creation

chest loot tables

fix loot tables

lootable crates

lantern keybinding display

more loot tables

loot table changes

fixed loot tables

fix typo
more grass

rebase fix, better lantern

re-add sprite rotation for grass

crafting window alignment fix, new streetlamps, new shopsigns, new healing staff

height change
2020-08-21 19:36:19 +02:00
Sam
a0d2382767 balancing
more specific stats

Update body.rs

more balancing

non hostile catoblepas and mouflons

quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Monty Marz
69273da630 sprite spawning rules 2020-08-21 19:36:16 +02:00
Monty Marz
91137a12b0 agent changes, sprite spawning changes, alignment changes 2020-08-21 19:36:16 +02:00
Monty Marz
3e02002263 add mushrooms, temporary disable snowy grass 2020-08-21 19:36:15 +02:00
Joshua Barretto
08708238af Added particle explanation, more efficient particle pushing 2020-08-21 09:53:09 +01:00
Joshua Barretto
4e73286c21 Centred particle meshes correctly 2020-08-20 22:34:58 +01:00
Joshua Barretto
111f59edf6 Added lifetime particle parameter 2020-08-20 21:38:21 +01:00
Sam
4a04563c69 Normal now rotates with particle (fixes lighting). 2020-08-20 21:31:30 +01:00
Joshua Barretto
b57f48ce60 Added orientation to more particle modes 2020-08-20 21:28:12 +01:00
Joshua Barretto
a79c3b7dcc Centralised particle offset, variable chunk range, better smoke offsets 2020-08-20 21:28:11 +01:00