Raiyan Sayeed
af0aecda32
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
TheThirdSpartan
44499b16f4
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Joshua Barretto
c1d1aca079
Made particle code more rugged
2020-09-04 11:49:49 +01:00
Joshua Barretto
91ff3e90ea
Improved lighting
2020-09-04 11:48:57 +01:00
Monty Marz
b7610981de
reed models
2020-09-04 11:48:57 +01:00
Joshua Barretto
76b4a90828
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
31ec289ebf
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Barretto
ac3ed2695c
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
Marcel
995e4a9df1
Merge branch 'intel-gpu-fix' into 'master'
...
Fix a crash and model/shadow issues on Intel Gen7/7.5 GPUs.
See merge request veloren/veloren!1349
2020-09-03 09:11:19 +00:00
Marcel
466d5cc450
Merge branch 'update-zh' into 'master'
...
update the Simplified Chinese translation
See merge request veloren/veloren!1350
2020-09-02 08:07:28 +00:00
law4x
5e624456bb
update the Simplified Chinese translation
2020-09-02 08:07:27 +00:00
scott-c
1964779355
fix missing firework particle rng & adjust firework colors
2020-09-01 20:33:17 +08:00
Lippy13
bcef507bd9
Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout.
2020-08-31 19:50:45 +01:00
Lippy13
3f5a9b9fce
Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code.
2020-08-31 19:49:01 +01:00
Marcel
61d047d43f
Merge branch 'vzikl/add-zh-translation' into 'master'
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Update to OpenSource Font - WQY-ZenHei & add zh_CN
See merge request veloren/veloren!1304
2020-08-30 20:40:01 +00:00
VZIKL
e5760d3fd3
Update to OpenSource Font - WQY-ZenHei & add zh_CN
2020-08-30 20:40:01 +00:00
black silence
1e1e4a7890
fix several DE translations
2020-08-28 20:37:28 +02:00
Joshua Yanovski
709c4d5ac6
Move sprite data to a config file.
2020-08-28 09:23:43 +02:00
Joshua Yanovski
ae6174b43c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
scott-c
fadfc4e846
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Joshua Barretto
b2d6a08fe9
Merge branch 'zesterer/small-fixes' into 'master'
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Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
90b0012637
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
73dcc7cd00
Improved single-tick projectile wall/entity collision bug
2020-08-25 00:04:04 +01:00
Joshua Barretto
346dd951eb
Fixed quadruped hitboxes
2020-08-24 21:46:08 +01:00
Joshua Barretto
a1271f9f26
Fixed bad hitbox radii and adjusted field colour
2020-08-24 20:52:18 +01:00
Joshua Barretto
c32fe3e7ae
Improved world colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
4dbbcbe144
Less harsh terrain noise
2020-08-24 12:36:27 +01:00
Joshua Barretto
6cf30904b8
Less bizarre rock and stalagtite colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
35d4dd1405
Made below-ground LoD dark
2020-08-24 12:36:27 +01:00
Joshua Barretto
872058e022
Adjusted worldgen colours for new lighting model
2020-08-24 12:36:27 +01:00
Joshua Barretto
a836cd02bf
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
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Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
7bf2c12bed
set shiny water to default
2020-08-23 22:58:01 -07:00
Monty Marz
ec759b6798
various fixes
...
Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
fec55d9150
Fixes
...
Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
f608bf6cd8
fix particles rendering before water
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revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
12546d6bf4
Address comments, clippy and minor adjustments
...
first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
4a81080b0d
Fixed NVidia shiny water shader bug and re-enabled in settings
...
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
0edfc93ec7
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
998815b438
Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff.
2020-08-21 19:36:20 +02:00
Monty Marz
e9c2f96679
fix tooltips in char selection, more balancing
...
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Sam
a0d2382767
balancing
...
more specific stats
Update body.rs
more balancing
non hostile catoblepas and mouflons
quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Monty Marz
69273da630
sprite spawning rules
2020-08-21 19:36:16 +02:00
Monty Marz
91137a12b0
agent changes, sprite spawning changes, alignment changes
2020-08-21 19:36:16 +02:00
Monty Marz
3e02002263
add mushrooms, temporary disable snowy grass
2020-08-21 19:36:15 +02:00
Joshua Barretto
08708238af
Added particle explanation, more efficient particle pushing
2020-08-21 09:53:09 +01:00
Joshua Barretto
4e73286c21
Centred particle meshes correctly
2020-08-20 22:34:58 +01:00
Joshua Barretto
111f59edf6
Added lifetime particle parameter
2020-08-20 21:38:21 +01:00
Sam
4a04563c69
Normal now rotates with particle (fixes lighting).
2020-08-20 21:31:30 +01:00
Joshua Barretto
b57f48ce60
Added orientation to more particle modes
2020-08-20 21:28:12 +01:00
Joshua Barretto
a79c3b7dcc
Centralised particle offset, variable chunk range, better smoke offsets
2020-08-20 21:28:11 +01:00