1076 Commits

Author SHA1 Message Date
ubruntu
fecf5bad92 Stop /home from causing fall damage 2020-11-30 21:13:06 +00:00
Sam
043d615f3f Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Imbris
50ccca89e5 Fix turning off worldgen feature 2020-11-24 23:55:44 -05:00
Sam
65357eb3dd Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
6b6d3b3f1a Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Joshua Barretto
093bea2e7f Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements

See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
Joshua Barretto
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
dfeae0f6fc Allow entities to despawn without a home chunk 2020-11-23 15:16:07 +00:00
Joshua Barretto
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Joshua Barretto
c3b9ceb2c6 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
b8d82428eb Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
Monty Marz
9831fd2be9 added enum for different dungeon enemies 2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
Joshua Barretto
869323d7da Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Barretto
8e0578f8b0 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Joshua Barretto
f6069ebd62 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
Joshua Barretto
c1d6b8860f Fixed rebase 2020-11-23 10:45:02 +00:00
Monty Marz
98db02c0e8 map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
960a695305 Improved water pathfinding 2020-11-23 10:45:01 +00:00
Joshua Barretto
09ef12e99c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
1abced328b Better LoD 2020-11-23 10:45:01 +00:00
Joshua Barretto
2ff9592b63 Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
Monty Marz
0d0d571660 npc armour 2020-11-23 10:45:01 +00:00
Joshua Barretto
736a95f441 Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
Joshua Barretto
3e6d1f5f3b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Joshua Barretto
0428b88fe3 Added simulation entity updating 2020-11-23 10:45:00 +00:00
Joshua Barretto
a2ff9f7f20 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
c5f6fd4600 Began implementing rtsim 2020-11-23 10:37:59 +00:00
Joshua Barretto
3be99044e0 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
Joshua Barretto
97b9c32110 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Imbris
94ff6e6596 Remove accidental leftover dbg 2020-11-22 02:58:44 -05:00
Monty Marz
a2d3d167fd Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Snowram
6f57aa890e Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
Snowram
7bb37bc0c3 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00
Snowram
782c1e759d Added remaining creature spawns 2020-11-21 14:33:33 +01:00
Joshua Barretto
7c3f77868e Added more creature spawns 2020-11-21 14:33:32 +01:00
Joshua Barretto
0ce3e19297 Don't despawn entities so eagerly 2020-11-21 14:33:31 +01:00
Joshua Barretto
972bc8e5e2 Random orientation for spawned NPCs 2020-11-21 14:33:31 +01:00
Imbris
62be9ec225 Merge branch 'ubruntu/system-independent-itempaths' into 'master'
Ubruntu/system independent itempaths

See merge request veloren/veloren!1538
2020-11-21 04:08:12 +00:00
ubruntu
b0aa0574a1 Ubruntu/system independent itempaths 2020-11-21 04:08:11 +00:00
Imbris
dcdfde18dc Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
925a7af09c Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
jiminycrick
41d3322fb2 Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
9c2f8100a3 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
Imbris
8d02ebf61e Fix issues with not being able to grab highlighted apples by unifying distance checking 2020-11-17 23:06:02 -05:00
Snowram
39479863f5 Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
9966f08e78 Addressed comments 2020-11-17 23:27:13 +01:00
Snowram
4034f7e790 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Ben Wallis
4730b5f023 Moved waypoint persistence to new waypoint column on stats table 2020-11-17 07:51:50 +00:00