Commit Graph

3207 Commits

Author SHA1 Message Date
Capucho
fed5823a74 Re enable the skybox rendering in char select 2021-04-22 18:59:44 -04:00
Capucho
4b651d535f Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483 Re enable sprite rendering 2021-04-22 18:59:44 -04:00
Capucho
1cf128311a Reenable non-player figure drawing 2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae Draw water 2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8 Fix clouds 2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f No cube spam 2021-04-22 18:59:44 -04:00
Imbris
beaf4a2402 Start lod, update wgpu to fix viewport count validation error 2021-04-22 18:59:43 -04:00
Imbris
c943600274 Add skybox 2021-04-22 18:59:43 -04:00
Capucho
8836e8bd49 Fix wrong color format in col light 2021-04-22 18:59:43 -04:00
Capucho
f6c821ef3a Reenable terrain rendering
Refractor col lights
2021-04-22 18:59:43 -04:00
Capucho
f8570e9c83 Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-22 18:59:43 -04:00
Capucho
6f60c1ca5c Pass format to particle pipeline 2021-04-22 18:59:43 -04:00
Capucho
8063730872 Renable the figure and terrain drawing code (not working yet) 2021-04-22 18:59:43 -04:00
Imbris
adb791229b Fix culling of postprocess/cloud triangles 2021-04-22 18:59:43 -04:00
Imbris
fb5e763ce3 Particles compiles and runs (no visuals yet) 2021-04-22 18:59:43 -04:00
Capucho
055556344b Remove the depth buffer from the Third drawer 2021-04-22 18:59:43 -04:00
Capucho
a4eb6a3179 Shader fixes 2021-04-22 18:59:43 -04:00
Capucho
551e899f18 Update dependencies 2021-04-22 18:59:43 -04:00
Imbris
b3eab70fb2 Almost make clouds/postproccess run 2021-04-22 18:59:43 -04:00
Imbris
c34afaa258 Render the UIs 2021-04-22 18:59:43 -04:00
Imbris
7b86b0d236 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-04-22 18:59:43 -04:00
Imbris
42770c2f89 Render Ui 2021-04-22 18:59:43 -04:00
Imbris
03994495a8 Color! 2021-04-22 18:59:43 -04:00
Imbris
6ce8acbea9 fixed validation errors when creating pipelines 2021-04-22 18:59:43 -04:00
Imbris
cdb6bd56a1 No crash on startup 2021-04-22 18:59:43 -04:00
Imbris
366e8e8e04 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
Imbris
3f88fa54c7 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-04-22 18:59:42 -04:00
Imbris
df87b0cf8a migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-04-22 18:59:42 -04:00
Imbris
4fb189c388 Make compile through various changes, update wgpu to latest git 2021-04-22 18:59:42 -04:00
Capucho
3f85a8a8cf More fixes 2021-04-22 18:59:42 -04:00
Capucho
9000b756a8 Switched from zerocopy to bytemuck
Fixing errors
2021-04-22 18:59:42 -04:00
Capucho
acd13b87f3 Made the layouts more compact 2021-04-22 18:59:42 -04:00
Capucho
54010cb441 Finished porting all pipelines 2021-04-22 18:59:42 -04:00
Capucho
2f72227c13 Began porting pipeline creation 2021-04-22 18:59:42 -04:00
Capucho
5f9c5b83d7 ported all pipelines 2021-04-22 18:59:42 -04:00
Capucho
9370ffad33 Ported most of the textures and models related methods 2021-04-22 18:59:42 -04:00
Capucho
b75277850b Started the report of wgpu 2021-04-22 18:59:42 -04:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628 Fixed broken crafting sprite requirement 2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531 comments 2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0 formatting 2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Imbris
1af4a04231 Revert "Merge branch 'revert-b10718c5' into 'master'"
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223 Merge branch 'zesterer/lanterns' into 'master'
Made characters carry lanterns higher when possible

See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82 Improvements to lantern holding when sitting 2021-04-21 16:54:03 +01:00
Joshua Barretto
ed7cc12213 Made characters carry lanterns higher when possible 2021-04-21 15:59:29 +01:00