Filip Bengtsson
353160619e
Translate hud/hud_setting.ron
2021-06-06 00:32:16 +02:00
Snowram
29d1d127d3
Yeti combat anims
2021-06-06 00:17:23 +02:00
Sam
a73e7c78e0
Balance tweaks.
2021-06-05 17:15:04 -05:00
Filip Bengtsson
83561f78be
Translate hud/group.ron
2021-06-06 00:07:53 +02:00
Filip Bengtsson
5a43080d5b
Translate hud/crafting.ron
2021-06-06 00:07:03 +02:00
Filip Bengtsson
0e82ea1299
Translate hud/chat.ron
2021-06-06 00:06:05 +02:00
Filip Bengtsson
9c3f6c5c9a
Translate hud/char_window.ron
2021-06-06 00:00:51 +02:00
Filip Bengtsson
8006f0033c
Translate hud/bag.ron
2021-06-05 23:39:24 +02:00
Filip Bengtsson
7f6c95805c
template.ron boilerplate
2021-06-05 23:33:54 +02:00
Filip Bengtsson
e8c20d2cff
Start translating skills.ron
2021-06-05 23:25:11 +02:00
Filip Bengtsson
5e09ba7ec7
Translate main.ron
2021-06-05 23:13:42 +02:00
Filip Bengtsson
57ee1ec2dd
Translate most of gameinput.ron
2021-06-05 23:08:59 +02:00
Filip Bengtsson
c0925c8c0d
Translate esc_menu.ron
2021-06-05 23:04:55 +02:00
Filip Bengtsson
acf02ad8cc
Translate most of common.ron
2021-06-05 23:03:48 +02:00
Filip Bengtsson
2a4787bccf
Translate char_selection.ron
2021-06-05 22:45:55 +02:00
Filip Bengtsson
7928569c44
Translate buff.ron
2021-06-05 22:28:01 +02:00
Sam
6d342537d6
Yeti AI
2021-06-05 13:25:47 -05:00
Filip Bengtsson
cf3cfb41df
Translate _manifest.ron
2021-06-05 14:26:00 +02:00
Filip Bengtsson
7101d0576e
Copy files from English
2021-06-05 13:26:41 +02:00
Sam
d5b25bd36b
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
6add5510a7
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
9c5ca3bba5
Added base ability set
2021-06-04 18:17:14 -05:00
juliancoffee
267409ef4a
Bow Tweaks
...
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
0658510ba6
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
7f942864de
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
a4d95fdd13
some animation
2021-06-03 21:39:17 -05:00
Sam
1ebe6461d4
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
47d5ea69eb
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
d0bfcabd1c
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
07829fffab
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Imbris
b9a55961c5
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
308cbbb998
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
156888e965
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Avi Weinstock
a46b876437
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
c34116a835
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
5178e4b7a2
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
1c48052898
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
78a646a3eb
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
5007a6bf5a
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
Imbris
c0be83c956
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
1f6c2eb12f
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
596553d375
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Synis
b79281b7ec
Fix missing include
2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
42f24818a2
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
12294dd700
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
667deea01e
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00