Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Monty Marz
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3734fafcd8
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doubled energy consumption for M1 healing
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2020-09-29 19:48:10 -05:00 |
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Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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de45784596
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Addressed round of testing feedback.
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2020-09-29 19:48:09 -05:00 |
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Sam
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18c2b850d3
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Added healing healthsource logic to beam system.
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2020-09-29 19:48:08 -05:00 |
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Sam
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7e95a93434
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Energy no longer regens when heal target is at full health.
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2020-09-29 19:48:07 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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095433abcc
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Addressed comments.
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2020-09-29 19:48:06 -05:00 |
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Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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